So, how do you tell World of Warcraft that you are interested in a particular event? There are two ways: First, you can tell WoW which piece of code to run when a particular event happens. This is called registering your event. Second, you can tell the XML to run a piece of code when a UI Element is manipulated (such as clicking on it or moving your mouse over it). These pieces of code that run in response to events are called "functions" (or more precisly "event handlers").
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Often the name modification (or "mod" for short) is used interchangeably with AddOn. More specifically, a mod is a third-party AddOn that alters or enhances some aspect of the game's interface. Mods can perform a wide variety of tasks, including adding new buttons to the screen, altering the built-in player and party frames. In extreme cases, mods completely supplant the standard game's interface, usually offering more advanced functionality.
I've isolated the issue to BanditUserInterface/BUI_MiniMap.lua lines 173, 174 within the function BUI.MiniMap.Show(). When Bandit sets up the minimap, it looks like this method makes a global call that effectively imposes itself over every other Addon including the Zygor guide. And if I'm not mistaken, the main map itself dubs as the mini-map, which may explain why it's constantly appearing.
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I've isolated the issue to BanditUserInterface/BUI_MiniMap.lua lines 173, 174 within the function BUI.MiniMap.Show(). When Bandit sets up the minimap, it looks like this method makes a global call that effectively imposes itself over every other Addon including the Zygor guide. And if I'm not mistaken, the main map itself dubs as the mini-map, which may explain why it's constantly appearing.


TSM v4.6.3 has been released! If you are running the TSM Desktop Application (and have TSM4 installed), you will be automatically updated momentarily. Otherwise, you can download directly from our site here: https://www.tradeskillmaster.com/install (or wait for it to show on CurseForge/Twitch – which may take a few hours). Changes * Added a new “baseitem” keyword which can be used as a price source paramater in custom prices (i.e. “dbmarket(baseitem)”) * Made some optimizations to group-based Shopping scans to not scan items with invalid max prices * When posting via Shopping, you can now easily change the variation of the item being posted * Linking an item into shopping will now prompt you to sell that variant by default when posting * Multiline edit boxes will now scroll with the cursor to make it easier to edit large strings * Fixed a bunch of issues with relationships across operation settings * Fixed disenchanting rates for scaled items * Fixed an issue where WoW would freeze while using various TSM UIs * Fixed various issues with using the Banking UI to move items in and out of the guild bank * Fixed a bug with importing while “Moved already grouped items” was disabled * Fixed a bug where importing a list of items was creating a new “Imported Items” group * Fixed a few issues caused by the recently-mapped global prices * Fixed a minor typo in the tooltip settings UI Known Issues http://support.tradeskillmaster.com/display/KB/TSM4+Currently+Known+Issues read more 

Both Zygor and Dugi guides are very in-depth in-game addons and they are very straightforward, yet extremely efficient to use with step-by-step instructions. The guides are being constantly updated to keep leveling and all the other guides at the most optimal rate, so you can use them for the latest Battle for Azeroth expansion! Zygor and Dugi guides are quite similar to each other, the only major difference being the GUI and a few features. Let’s have a closer look at the GUI differences.
"UI Elements", or "Widgets", are all of the tiny bits of graphics that make up the User Interface. WoW uses XML to layout everything that you see on the screen. Additionally, when things happen (called "events", remember?) to the widgets on the screen, event handlers (i.e. functions) can be called to perform whatever action you want. We will see shortly how we tell WoW which widgets we are interested in and which events we want to be handled by which event handler.
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