I wouldn't buy Zygor guides. As a player since path 1.10 (around 7 years now) Ive seen a hearty wow community flourish through each expansion. I am a huge fan of the add on, Carbonite quest. It provides a pumped up version of wow's internal quest database. Also, its recommended to research your servers economy for making gold. http://www.powerwordgold.net/ is a great site for tricks of making gold. Pair it up with http://www.theunderminejournal.com and you'll be on your way to making fast gold to provide for all them alts :P


Code cleanup - anyone working on the code please take note that I've cleaned up a LOT involving the code frames. They have changed significantly so please check them if you are working on something. In particular, I've completely revamped the way sticky frames are handled. Ask me if you need help with this. NOTE: This is all internal code, people writing guide files shouldn't notice anything!
Talk to NPC – A “talk to” line means you need to speak with a non-playable character (or NPC) in order to perform the required goals of the step. A 3D render of the NPC in question will show up in the Model Viewer if you have it enabled for easy finding. Clicking on the name of the NPC with the guide viewer will auto-target that NPC if they are in range.
Yeah. I realize ahead of time that you're completely correct. Unfortunately, I'm a type A personality and always in a rush to get to what I perceive as my goal. Actually I would have just bought a 100 character but I did that with a paladin and it took me a month to figure out how to play the damn thing. I will say that this has been a different experience. I love this warlock. Even with heirlooms.
Starting off at some mid level? Come into the guide from any level, scroll through, find and click the level you want to start with, and the guide will take it from there. Zygor suggests starting the guide a level or two before your level. This is to allow you to work you way into the local quest chains. Just skip the chains for quests you didn’t pick up along the way, or the quests that you already did.
Since the latest update, my map display no longer shows where I have been. If I turn on a mini-map add-on in addition to Zygor, it will show up just fine on the mini-map yet not on the full size map. Otherwise, with only Zygor or with Zygor + other add-ons, it will only show wayshrines as having been discovered. Everything works fine without Zygor. I'd like to keep Zygor if possible but I am clueless about how to fix this issue. Anyone have any ideas?

So far it seems like the guides direct you to the easiest/best way to get stuff done. The waypoints they use are better than some other places because it tells you how to get to a certain place rather than saying "Go to X place" it says "Go out of the building and down the path" then once you do those things it says "Go kill X mob Y mob and Z mob until you have A items". It has given some pointers too for an area it was like "If you kill a lava thing it gives you a buff so you can walk on the lava" so it tells you to kill some lava things (JC quest in WoD)
How is this better than the in-game quest helper thingie? While that shows you the destination of your quests it doesn’t show you the best order in which to take them, which to skip, and when to move on (such as when you’ve out leveled the area.) .  Zygor’s show you the optimum path to take to complete the most quests in the least time, which will save you lots of time over the quest helper.
Zygor Guides is an in-game software strategy guide for World of Warcraft. Every guide comes complete with the Guide Viewer, which displays step by step instructions of what quests to accept, how to complete objectives, when to use items, and more. Our gorgeous waypoint arrow will point you exactly where to go at all times and the model viewer will display fully rendered 3D models of NPCs and objects mentioned in the guide.
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REALMS Aerie Peak Aman'Thul Area 52 Arthas Baelgun Barthilas Blackrock Bleeding Hollow Burning Legion Cenarius Dalaran Darkspear Earthen Ring Emerald Dream Frostmourne Garona Garrosh Hyjal Illidan Kel'Thuzad Kil'jaeden Korgath Lightbringer Mal'Ganis Moon Guard Proudmoore Ravenholdt Sargeras Saurfang Shattered Hand Stormrage Stormreaver Thrall Tichondrius Turalyon Wyrmrest Accord Zul'jin Aegwynn, Bonechewer, Daggerspine, Gurubashi, and Hakkar Agamaggan, Archimonde, Jaedenar, and The Underbog Aggramar and Fizzcrank Akama, Dragonmaw, and Mug'thol Alleria and Khadgar Alexstrasza and Terokkar Altar of Storms, Anetheron, Magtheridon, and Ysondre Alterac Mountains, Balnazzar, Gorgonnash, The Forgotten Coast, and Warsong Andorhal, Scilla, Ursin, and Zuluhed Antonidas and Uldum Anub’arak, Chromaggus, Crushridge, Garithos, Nathrezim, and Smolderthorn Anvilmar and Undermine Arathor and Drenden Argent Dawn and The Scryers Arygos and Llane Auchindoun, Cho'gall, and Laughing Skull Azgalor, Azshara, Destromath, and Thunderlord Azjol-Nerub and Khaz Modan Azuremyst and Staghelm Baelgun and Doomhammer Black Dragonflight, Gul'dan, and Skullcrusher Blackhand and Galakrond Blackwater Raiders and Shadow Council Blackwing Lair, Dethecus, Detheroc, Haomarush, Lethon, and Shadowmoon Bladefist and Kul Tiras Blade's Edge and Thunderhorn Blood Furnace, Mannoroth, and Nazjatar Bloodhoof and Duskwood Bloodscalp, Boulderfist, Dunemaul, Maiev, and Stonemaul Borean Tundra and Shadowsong Bronzebeard and Shandris Burning Blade, Lightning's Blade, and Onyxia Caelestrasz and Nagrand Cairne and Perenolde Cenarion Circle and Sisters of Elune Coilfang, Dark Iron, Dalvengyr, and Demon Soul Dawnbringer and Madoran Darrowmere and Windrunner Dath'Remar and Khaz'goroth Deathwing, Executus, Kalecgos, and Shattered Halls Dentarg and Whisperwind Detheroc and Shadowmoon Draenor and Echo Isles Dragonblight and Fenris Draka and Suramar Drak’Tharon, Firetree, Malorne, Rivendare, Spirestone, and Stormscale Drak'thul and Skywall Dreadmaul and Thaurissan Durotan and Ysera Eitrigg and Shu'halo Eldre’Thalas and Korialstrasz Elune and Gilneas Eonar and Velen Eredar, Gorefiend, Spinebreaker, and Wildhammer Exodar and Medivh Farstriders, Silver Hand, and Thorium Brotherhood Feathermoon and Scarlet Crusade Frostmane, Ner'zhul, and Tortheldrin Frostwolf and Vashj Ghostlands and Kael'thas Gnomeregan and Moonrunner Greymane and Tanaris Grizzly Hills and Lothar Gundrak and Jubei'Thos Hellscream and Zangarmarsh Hydraxis and Terenas Icecrown and Malygos Kargath and Norgannon Kilrogg and Winterhoof Kirin Tor, Sentinels, and Steamwheedle Cartel Lightninghoof, Maelstrom, and The Venture Co Malfurion and Trollbane Misha and Rexxar Mok'Nathal and Silvermoon Muradin and Nordrassil Nazgrel, Nesingwary, and Vek'nilash Quel'dorei and Sen'jin Ravencrest and Uldaman Ravenholdt and Twisting Nether Runetotem and Uther
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BlackWow Pro takes the best properties of BlackWow Classic and makes it perform even better to satisfy the needs and demands of the professional detailer. BlackWow Pro works on both interior and exterior surfaces whether painted, vinyl coated, rubber, or plastic. Packaged in a 16 fl oz bottle with a twist cap, dispensing is easy and fast on a variety of applicators. BlackWow Pro can be applied to any colored material in seconds and lasts 6+ months. BlackWow Pro and BlackWow Classic only share the smell (watermelon candy), and the color in common, otherwise they are completely different formulas and silicones developed with two very different goals in mind for different users. BlackWow Pro is all about fast absorbing, easy to spread, flexible on multiple surfaces, flexible application methods in a large professional size. BlackWow Classic is all about super concentrated tiny amounts spread out to sizable areas and lasts for many months once absorbed.

What is this number? It's the user interface (UI) version for the AddOn. For instance, "80000" would correspond to WoW versions 8.0.x (where x is an arbitrary number). This number specifies which version of WoW your AddOn is compatible with; if it does not match the Blizzard UI number, your AddOn will be considered out of date, and will not be loaded unless the user checks the "Load out of date addons" checkbox before logging in.
"UI Elements", or "Widgets", are all of the tiny bits of graphics that make up the User Interface. WoW uses XML to layout everything that you see on the screen. Additionally, when things happen (called "events", remember?) to the widgets on the screen, event handlers (i.e. functions) can be called to perform whatever action you want. We will see shortly how we tell WoW which widgets we are interested in and which events we want to be handled by which event handler.
Since the latest update, my map display no longer shows where I have been. If I turn on a mini-map add-on in addition to Zygor, it will show up just fine on the mini-map yet not on the full size map. Otherwise, with only Zygor or with Zygor + other add-ons, it will only show wayshrines as having been discovered. Everything works fine without Zygor. I'd like to keep Zygor if possible but I am clueless about how to fix this issue. Anyone have any ideas?
I recently decided the whole "make gold" thing is awesome...but I can't seem to wrap my head around what makes a good deal and what doesn't. After trying my hand at a few auctions I decided to do the zygor guides for leveling and rep and everything that's included (pretty cool so far...but if there's a free option I'd like to have that). Well they have a goldmaking guide. It updates data like TSM and tells you what is supposed to be the best deals to farm or whatever...well the best deal it was telling me was 8800 volatile fires. It was supposed to be an amazing deal but come on....8800 volatile fires?
On guide update and any time the height of the rows is changed, there is a decent amount of lag. I don't like this but I'm not sure if we'll be able to easily change it. The source of the lag is definitely the WoWPro.RowSizeSet() function, which seems kind of strange because it only has 15 repetitions and other functions have much more and don't cause the lag issue. Go go gadget programmers, figure it out! :)
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