World of Warcraft (EU) version is by far the most popular and successful monthly subscription MMORPGs thus far and has changed the landscape of the entire genre. Gamers assume the roles of Warcraft heroes as they explore, adventure, plunder and quest across a vast seemless world of warcrafts. For World Of Warcraft players who have no time to level up their characters, they can always hire WOW Boosting service's sellers or power-levelers via G2G.com to help them reach the highest level in the shortest possible time.
Arcane: Arcane Empowerment - Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion. Fire: Flamecannon - After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards. This effect stacks up to 5 times and lasts for 5 sec. Frost: Concentrated Coolness - Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves. Monk
If you're looking for simple, just get actionator. Set it to undercut everything you post for 1c and alt click from your bags. It will place the item on the ah window, do a scan for that item and autoset the price for how much you told to undercut (you can change it accordingly if you feel like it). It will remember if you do stacks for which items and replicate it everytime.
You earn a large rested experience bonus when you log out in this rest areas. This gives you a massive 200-percent bonus to experience gain from most actions (though experience from quests isn’t included). The amount of rested experience you earn increases the longer you’re logged off, and your experience bar will be blue (instead of purple) while you have the bonus.
This section will be a brief section to look at the talent advisors in both Dugi’s guide & Zygor’s guide.  For new players having a talent advisor is a perfect feature, as you probably don not really know what talents are good and what talents are not.  Even for us experienced players; rolling an alt might be difficult at first as we have to research good talent builds for leveling.
Most classes in World of Warcraft start at first level, but Death Knights and Demon Hunters are exceptions. They start at level 55 and 98, respectively. This alone can shave a huge chunk of time from your leveling experience. Of course, it only works if you want to play a Death Knight or Demon Hunter, but they’re both solid classics that can dish out damage or tank in a group.
The Hearthstone has a cooldown of 30 minutes, but there’s a guild perk called Hasty Hearth that shaves the time by half, giving you a strong incentive to join a guild. Yes, even if it’s some random guild that invites you without warning. It may feel odd to join people you don’t know, but if they have Hasty Hearth (and most guilds do), joining can save you a lot of legwork.

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Thank you. This is exactly what I was looking for. Right now I rarely have enough time to really very involved in anything in game so I like to put on the TV and just zone out in wow and listen to the TV. I still enjoy playing, but mainly I'm trying to get every class except one to 90 and ready for WoD. How much is Zygors? Is that through their own website? 

Let's face it, World of Warcraft has an awful lot of content available, especially when it comes to end game content. Unfortunately, that can quite time consuming and not everyone can afford to spend so much time getting there. Wouldn't it be great if there was a way to skip all the grueling and time-consuming leveling process and just jump right into the end game? Thankfully, there is - WoW leveling service!

Skinning is a good money maker as throughout your travels you will fight many beasts. It also won't take much time, only 1-5 seconds after every beast. Miners and herbalists have to travel all the way to the nodes. Skinning also provides the passive bonus Master of Anatomy, increasing critical strike (which is especially helpful for agility-based characters who take it with Leatherworking).
I remember when World of Warcraft first came out, and it was actually fun to do some quests, and discover new territories, and kill a couple hundred bears or murlocs or what have you, and get all excited when you got a new level and got to pick new skills or talents, or finally got to wear a wizard hat or get a mount. But come on, how many times can you really do that before it gets old. No one is fooled, Blizzard. There are like 5 quests that get repeated over and over, just with different beasts to kill, items to gather, etc. I just made my Death Knight, and I played for only a couple hours, doing some quests, testing my spells, before already getting bored with the leveling process. And this is with a brand new expansion and an obvious effort by Blizzard to make the quests interesting, like the Eye of Acherus and the stealing the horse ones. Yeah those quests were kind of cool. Enough to make me want to quest for hours and days until I get from level 55 to 80? Nope.
Brewmaster: Hot Trub - Purifying Brew deals 30% of your purified staggered damage to all enemies within 10 yards. Mistweaver: Way of the Crane - Increases your Physical damage by 25%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 150% of all damage done. Lasts 15 sec. Windwalker: Reverse Harm - Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Paladin  

Excess Potion of Accelerated Learning: Acquired in your Garrison (part of the Warlords of Draenor expansion), this gives you a 20-percent bonus to experience from killing monsters and finishing quests. It lasts one hour, but you can buy it multiple times and use it back-to-back. Alliance players buy it from Sergeant Crowler, horde players buy it from Sergeant Grimjaw. Does not work above level 99.


Drustvar is far and away the hardest Alliance zone, which is exactly why you want to do it first. If you have legendary items, they’ll still be usable, and if you don’t, this zone will still be easier early on than it will be later. Drustvar is also extremely fast and will let you jump out ahead of your competition in other zones, which means fewer players around to take your quest objectives.

I think this may have been a case of that specific sword simply having wildly inflated secondaries. If I recall correctly, when I played during Wrath, +STR and +Hit were the stat kings for plate DPS classes (I remember all the guides recommending +STR gems in every slot and +STR enchants on everything) and secondary stats were, well, secondary, and inflated secondaries on a weapon weren't that big a deal. But now that secondary stats have so much more importance, I suspect that an "outlier" weapon like that just wreaks havoc with modern calculations, so that all the addon sees is that this particular sword offers +15 more Haste and Crit than everything else that drops.
It is a wonder how this is even a debate; Zygor WoW Guides has clearly got the best product going.  Seeing as they have a lot invested in the WoW leveling guides community; they are here to stay.  You won’t have to worry about their guides going obsolete or out of date, as they are literally a company that has put a lot of hard work and dedication into their products.  Dugi’s WoW guide is not terrible and many many people love this product..  However, with free 3rd party addons as a part of their lvling guide system; I wonder how stable their product is in the long run. Nonetheless…
At level 80, I skipped Cataclysm and went straight to Pandaria. Even as my warrior leveled up, and that heirloom axe increased in iLvl along with me, Dugi still ranked that iLvl 87 sword higher. I kept picking up new 2h weapons, and Dugi kept rejecting them in favor of that Wrath sword. That's when I noticed that all of these Pandaria weapon drops, even weapons 20 iLvls higher than the Wrath sword, had secondaries under 20. So even though Dugi Gear Advisor is showing that a new weapon would provide a DPS increase, it still prompts me to re-equip that Wrath sword every time I equip a new weapon. Meanwhile, I've kept the heirloom axe in my bags, assuming that at some point its stats would once again beat whatever I had equipped, but nope, it doesn't, according to Dugi.
EXCEPTION: If you have Mining and only use Jewelcrafting to craft stone statues (for additional in-combat healing), then this may be a useful tradeskill. However, like Engineering above, it should not be a leveling focus and should only be used to assist with power leveling. Doing any more than this will become costly and should not be undertaken during the power-leveling process.
Common methods of power leveling include doing only those quests which are most efficient in terms of experience over time, and analyzing the quests in a given zone so as to do them in the most efficient order possible. Remember, the idea of power leveling is speed and efficiency--you may wish to obtain an addon that will show you how much experience per hour you are gaining to test your techniques. Additionally, ensure your character's talent build is crafted for maximum endurance. You want as little downtime (walking, drinking, eating, crafting, typing, etc.) as possible.
We have no idea what implications this might have and whether or not it even indicates anything, since Patch 8.2 is still in testing and a Tuesday launch is more than unlikely due to Essence tuning and Azshara's Eternal Palace, which is supposedly coming shortly after launch. Blizzard said they wouldn't be delaying the new raid like they did with Battle of Dazar'alor.
    As it goes with almost any MMORPG, World of Warcraft is a very grindy game. In it, you’ll have to pump your character to the maximum available level before you can get to the end-game content which all players are so used to. And the problem is – the process of going through all the expansions just to get yourself one new class to be playable in raids is very time consuming. Even if you have a vanilla WoW leveling guide at your disposal, you still have to do all the boring quests or clear those repetitive dungeons over and over again. This pattern affects almost every activity in this online world. At the end of your day, you need to really dedicate your time to playing the game or you will get nowhere.
Vol’Dun is the hardest and most tedious of the Horde Zones in Battle for Azeroth. It’s also probably the one that makes the most sense. Each sections of quests leads directly to the one you should do next. For all of these reasons it’s going to be best to get this one done early. Thanks to any legendary items you might have collected in Legion, you’ll be strongest in the leveling process before 115 and weaker after — because that’s when the legendary effects stop working.

after leveling up im considering leaving the game, plenty of quests with bugs missing npcs and really no one in the worls, feels like a single player game. also current content is the worst possible, leveling in legion remind me of how good it was, all the spots had something i could do, i look i farmed dh hidden appearance here, bfa its like wod with 0 content and nothing better then grind.
Drustvar is far and away the hardest Alliance zone, which is exactly why you want to do it first. If you have legendary items, they’ll still be usable, and if you don’t, this zone will still be easier early on than it will be later. Drustvar is also extremely fast and will let you jump out ahead of your competition in other zones, which means fewer players around to take your quest objectives.
Brewmaster: Hot Trub - Purifying Brew deals 30% of your purified staggered damage to all enemies within 10 yards. Mistweaver: Way of the Crane - Increases your Physical damage by 25%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 150% of all damage done. Lasts 15 sec. Windwalker: Reverse Harm - Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Paladin
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