Nov 5 Standard Scope for Selfie Camera? Hey guys I'm doing the quest where you make a selfie camera and got 2 of 3 materials but am lacking a standard scope. Anyone know an easy way to get one? I checked the AH and it's going for 950g in Area 52 which is insane lol, surely it's not that rare or something if a quest needs it. Thanks!Healingchad7 Nov 5
FYI: If you’re returning to WoW after an extended absence prior to patch 5.0.1, it’s possible that you’ll have more than the maximum pet limit and/or more than 3 of a kind. However, this will be the only time that you’re allowed to surpass these limits. You will have to pare down your collection, eliminating your duplicates, in order to add new pets.
World of Warcraft Classic is currently in beta, which means some players are getting a chance to experience a much older version of the MMO ahead of its release. WoW Classic is based on how WoW played in August 2006, back around update 1.12. Back then, things were different. Tauren hitboxes were much larger, sitting could cause certain combat effects to not trigger and completed quests were marked with dots and not question marks. Strange days.

If your pet's health gets too low or its attacks aren't very effective against a certain combatant, you can always switch out your current pet with another companion on your team. Only pets that are considered active (i.e., those in your three Battle Pet Slots), may be switched in and out during the battle. Once the match is over, you can always change up your active pet team, which is useful if one of your pets is low on health or dead.


Well, I think, a “wall of of text” is not defined by the amount of characters. To create a wall of text you need two things: lots of characters, and lots of missing line breaks / paragraphs. I’m completely aware of that, and I’m always trying to section and format my texts in a manner that makes it usable for readers ;) I think the limit of 990 chars is not contributing to avoid walls of text. (It’s easy to build a a wall of text with only 500 chars, but I think you got what I mean…)
Nov 9 How to start getting legion artifact weapon? I have no idea where to begin or what the quest line is called. EDIT: I got the fangs of the ashamane and continued 50 quests ahead and I have STILL not found any options on changing my feral form with the weapon equipped. EDIT AgaIN: Okay apparently i'm glitched because i watched a youtube video and you're supposed to get the first skin by default simply for equipping the fangs immediately after turning in the quest. Any suggestions of fixing this annoying glitch? EDIT: I FIXED IT! i had to click a locked skin option... then clock back to the default which was already highlighted... "click the wrong thing before the right thing will work"Daunt5 Nov 9
Affliction: Endless Affliction - Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec. Demonology: Nether Ward - Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you. Destruction: Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 150%. Warrior
In the Duelist Kingdom tournament, Bonz, Sid and Zygor met Bandit Keith, who agreed to coach them through the tournament, so all four of them would advance to Pegasus Castle. Keith wanted revenge against Maximillion Pegasus for humiliating him in the final match of the Intercontinental Championship. While helping them win Duels the first day of the tournament, Keith secretly intends to use them for their Star Chips. When Keith finds out about Yugi Muto, Joey Wheeler, and the rest of the gang, he plans to get in their way and eliminate them.
Different qualities aren't limited only to wild pets—many rare World drops and special non-wild companions have had their stats boosted. For example, the world-drop dragon whelps (Azure Whelpling, Crimson Whelpling, Dark Whelpling, and Emerald Whelpling) are of [rare] quality. Check your Pet Journal to see the color-coded rarity of your non-wild pets.
Learned this today: posted a comment, came back later to see if there was any feedback, reloaded the page: the page posted a copy of my comment. That was not what I wanted. I just wanted to check if my comment was posted and if there were some responses. I did not want to post a copy of my comment from 5 hours ago. And, a humble guess, I think the majority of the users are not expecting such behavior either.
Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.
Keep in mind that these quests are optional, and are not necessary to continue leveling and capturing companions. They are also account-wide, so if you complete the quest chain on one character, you will not be able to complete it again on another. However, any progress that you've made will be saved and you can pick up where you left off in the quest chain on another character. The dailies that you've unlocked will also be accessible by all your toons.
When it comes to levelling the Priest Class from 1-60 fast, XP grinding locations is only half the battle. You will need to make sure your weapon does enough DPS so that you can clear these mobs fast enough, it should also be noted that monster should be around your level to make sure to gain the 100% XP Reward. The Level your character should be before you start that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name].
Keep in mind that these quests are optional, and are not necessary to continue leveling and capturing companions. They are also account-wide, so if you complete the quest chain on one character, you will not be able to complete it again on another. However, any progress that you've made will be saved and you can pick up where you left off in the quest chain on another character. The dailies that you've unlocked will also be accessible by all your toons. 

Arms: Sharpen Blade - When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 6 sec. Fury: Battle Trance - You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect. Protection: Thunderstruck - Thunder Clap roots all targets for 1 sec. You can find a list of all Essences available in Rise of Azshara here.
I now have a Patreon Page where you guys can support me while I work on Vanilla WoW leveling guides every day.  I appreciate all of you who support me on there, it means a lot to me right now.  Doing this full time is taxing on my financial situation.  My goal is to make the best Vanilla WoW leveling guides on the web and the donations keep me going at it healthfully.  There is also cool rewards you get in return for donating.  Thanks! 

“To fill our pool of beta and stress test participants, we’ll be choosing dedicated players who meet select criteria from both the WoW Classic beta opt-in and the standard Warcraft beta opt-in. Participants will also need to have an active subscription or active game time on their Battle.net account. While opting-in to the beta is the primary way to make sure you’re in the running to join the test, it doesn’t guarantee an invitation to the closed beta test. We may also consider additional factors such as how long a player has been subscribed to the game so that we have the right mix of players to ensure great feedback toward making WoW Classic the very best experience for the community.”
Much like an encounter with a wild pet team, PVP Pet Battles are turn-based. However, unlike the PVE version, the PVP combat system is timed and any ability for each round must be chosen within that time limit otherwise it will assume you have passed a turn. A time penalty is applied if you take more than 15 seconds to choose an action, resulting in progressively shorter round timers for you.
Nov 15 new player Hi, I started the game not long ago... questing has been fun but I must say it is a bit lonely running around in a massive map with no other players around. Is it only because no one is in the starting zone any more and the place will be more populated as I go to higher level zones? (This is coming from a Destiny player and basically every zone I go there are other players and most time at least if you emote at someone random they emote back... but in WoW it just doesn't feel social at all...) Also, I have just learned to ride a mount... is there free mounts that I can perhaps farm from enemies or do I just have to buy them from the trainer? Sorry for sounding cheap but I am not exactly swimming in gold... yet? Finally... dungeons... is it better if I start running dungeons now just to familiarize with group play in WoW or should I just keep on solo questing? I'm just worried that people will just leave the instance as soon as I say I'm new.. should I find a guild and run dungeons as a pre-made team just so I can actually learn from the experience? Otherwise I imagine people just speedrun the dungeons and I'll just end up getting completely lost... Sorry for having so many questions... there is so much to learn in this game!Wackyweasel4 Nov 15
I mean, feared players and NPC’s running faster? No quest markers on the minimap? That’s all part of the experience, that’s the way it was. For me that’s part of the charm for this experience, and make no mistake, I do find WoW Classic charming. I ran around Teldrassil on the beta for a couple of hours and laughed myself silly, I had a great time. I’ll likely hop back on today and play around Mulgore for a while. It’s great fun. But for me it’s great fun exactly because it reminds me of how much like a cheese grater it could be sometimes, and it shows me concrete examples of how much better the game is now.
The argument for this is simple: what makes classic WoW great to one player might be different from what makes it great for another. And who are Blizzard's designers to say which old features were just good or bad design for each player? It's an approach that shows Blizzard believes (at least to some degree) that WoW doesn't just belong to its creators but to its fans. That struggle between authorial intent or game design orthodoxy and "the player is always right" is at the heart of many of gaming's big contemporary controversies. But so far, Blizzard seems committed to its plan with regard to WoW Classic.
Nov 9 Trial and veteran account restrictions Okay so this is something that Definitely needs to be brought to the attention of the entirety of the player base. The Restrictions for anyone who is on a trial account are as follows. - Characters that are created cannot be leveled beyond 20. (Keep in mind the max level today is 120.) - The maximum amount of gold your characters can carry is 10 gold. - The maximum amount of skill you can obtain in any profession is 100. - The only people who can see you /says and /emotes are any players who are not 10 levels above your own level. (This means the maximum level players can be before the can no longer see your emotes or /says is 31.) - The only players a trial account user can whisper, is anyone who happens to have that specific character on their friends list. - Players of a Trial account are not allowed to make use of Auction houses, Mailboxes, or any form of trading between players. - Trial account players cannot join or create any guilds. - Trial account players are unable to access Trade, Local defense, or General chats in any zone. - Trial account players are unable to invite people into parties. - No pet battling. ... For Veteran Account players, the only difference is that a Veteran account can join a guild that one of their other characters is already in. The reason this is being posted is simple. It has been very rare for me to be able to find anyone who understands the idea of a level 4 not having says or Emote during RP because of them being a Trial or Veteran account. Players who do not understand this, end up getting offended with the Trial or Veteran account owner even though they have no control over these restriction. This needs to stop. It's hard enough already as a player who is using a restricted account without players who are not attempting to understand the situation, getting hostile towards these players and completely ruining the game for our newer and Veteran players. Before a GM tries to shoot this down if they have a reason to... Keep this in mind. It's true that these users who use Trial or Veteran accounts are not paying anything, but they are still players and should be respected just as much as the players who do pay. I'm not saying remove the limitations... make people aware of the restrictions. There are players who don't know about them simply because they never had to put up with it. This makes them ignorant towards those players who do use those trial and veteran accounts and will not think twice about putting them down for something they have no control over. You can tell them to report those player all you like, but at the end of the day..... There are a lot of players who don't know about them. MAKE PEOPLE AWARE OF THE RESTRICTIONS. I'm doing so myself, starting with this thread.Eindrache4 Nov 9
Nov 9 Where to begin with healing? Since I began playing I've only done DPS, and starting to just generally get burned out on it. I decided I wanted to try to level a Healer, but in no MMO to date have I ever actually played a healer. For a novice healer, what class would be good for mostly PVE content (Super guildless across all toons so not expecting to heal outside of LFD/LFR for awhile) with some battlegrounds when I max out. Note: My PC isn't entirely enjoying when I use too many add ons for some reason, so will not be using any of the healing addons. Do take this into account.Satus8 Nov 9
I mean, feared players and NPC’s running faster? No quest markers on the minimap? That’s all part of the experience, that’s the way it was. For me that’s part of the charm for this experience, and make no mistake, I do find WoW Classic charming. I ran around Teldrassil on the beta for a couple of hours and laughed myself silly, I had a great time. I’ll likely hop back on today and play around Mulgore for a while. It’s great fun. But for me it’s great fun exactly because it reminds me of how much like a cheese grater it could be sometimes, and it shows me concrete examples of how much better the game is now.

Related to this, we’ve seen a lot of questions about the general invite process and want to clarify a few things. The method in which people are invited from the opt-in pool is not on a first-come-first-served basis, but instead we look at a variety of factors such as the age of the account. That said, the amount of closed beta invites that we’re sending out is rapidly decreasing as we have met our current population needs for testing. We’ll regularly reevaluate the need for additional invites as we go through the testing process.


The quality of captured wild pets is random. As of patch 5.1, upon entering a battle the Pet Battle UI shows the quality of a wild pet (idicated by a color-coded border around its icon). If you're farming a specific quality, if you forfeit the match your team will incur a small damage penalty (roughly 10%). There is no accurate way to determine a pet's quality prior to the start of a battle.
Kaivax, a WoW forum community manager, revealed that WoW Classic's class design, battleground mechanics and stats on existing items will be set to their 1.12 state, despite the game releasing content that expands beyond that. This removes "progressive itemization," so if the stats on a specific piece of equipment was changed during the original updates, that won't take effect in this version.
They seem to have expected some things, though, see adding pets with aquatic damage (gun and ooze) aswell as a resistant cockroach to stop us from cheesing everything with elementals. Yet, a fact their damage output is low combined with shields not checking for racial damage means this mechanic prevents a lot as you mentioned. The last boss has got an ability to remove basic shields so perhaps that was not in oblivion either… unlike the reactive damage. Also, an ability that forces swap altogether with an ability which prevents from being swapped, including critters? I can't say I like it.
Well, I think, a “wall of of text” is not defined by the amount of characters. To create a wall of text you need two things: lots of characters, and lots of missing line breaks / paragraphs. I’m completely aware of that, and I’m always trying to section and format my texts in a manner that makes it usable for readers ;) I think the limit of 990 chars is not contributing to avoid walls of text. (It’s easy to build a a wall of text with only 500 chars, but I think you got what I mean…)
Arms: Sharpen Blade - When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 6 sec. Fury: Battle Trance - You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect. Protection: Thunderstruck - Thunder Clap roots all targets for 1 sec. Tuning
Nov 5 Demon Hunter Low Dps So i finished the starting zone for demon hunter and i found out im not doing any dps what so ever. Everyone tells me that thier doing something towards 14k after leaving the starting zone. But the max im ever gotten with any move is 300. Im level 100 with the gear what im supposed to leave with and for some reason im doing significantly lower dps than the usual player. Any help?Zexguru3 Nov 5
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