I am currently working full time on my Vanilla WoW leveling guides.  Soon there will be a 1-60 speed leveling guide for Alliance, along with in-game guide versions available for my members area.  As of right now, there is no members area, but if you would like to show support for my efforts into this project, you can simply donate to me via Patreon if you like (you will get some cool rewards in return).  Or you can donate directly with PayPal if you like.  All donations are highly appreciated and they will only motivate me more to continue making the best vanilla WoW leveling guides on the web.
It was the experience of the game that brought pleasure and joy, and that's what a lot of us want again. Not the numbers. When I play Classic I want to go through the deadmines with people I like and overcome a challenge together and see myself become stronger as a result. I don't want to play Classic so I can say "booyah! That number is exactly the same as it was 13 years ago!"
It was the experience of the game that brought pleasure and joy, and that's what a lot of us want again. Not the numbers. When I play Classic I want to go through the deadmines with people I like and overcome a challenge together and see myself become stronger as a result. I don't want to play Classic so I can say "booyah! That number is exactly the same as it was 13 years ago!"
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This Shadow Talent Build is the fastest for Leveling Up a Priest Class from 1-60 in WoW Classic patch 1.12. Spamming Shadow Damage DOTs while kite mobs will be the name of the game with this build, having the ability to sustain your health is just a bonus. You will just need to make sure you are stacking enough spirit so you don’t run out of mana often as that will slow down the levelling process drastically.

I joined twitch in 2013 with the gamer name of FuriousPaul and I streamed speedruns of the classic Castlevania games from 2013 - 2017. Lately my streams have died down quite a bit due to working on Classic WoW leveling guides every day.  Although I may come on occasionally and play a random game for fun on my Twitch stream.  I talk a lot about WoW speedrunning on my channel, so feel free to follow and hang out to discuss vanilla WoW if you like.  Classic WoW will be my main focus for a long time.  Unfortunately I will have to wait until Classic WoW comes out before I start streaming it.
Use (“V”) to show all the patients status on screen. You will have special triage bandages (add them to your action bar/hot key) which should be applied to Critically injured, then Badly injured, and then injured. Once you started treating a patient do not interupt, just finish treating that patient before moving on to another patient. You should select your next patient before your are finished with the first one, then all you have to do is hit you hot key to start the next one.
The Horde 12-20 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped.  In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow.  Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images.  Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.
Analogy: think back on riding the swings in kindergarten. Was it fun? Now, imagine going back to those swings exactly as they were, and sitting in them now, as an adult. They're too small. They don't fit. Your feet drag on the ground because they're so low to the ground. The bar over your head is low enough that you can reach out and touch it, and even at the highest the swing will go, it's only about chest high when you're standing up. It's exactly the same swing, but riding on it now is a very different experience, yes?
Game content and materials are trademarks and copyrights of their respective companies, publisher and its licensors. RankedBoost is not affiliated with the game companies, publisher and its licensors. We may use cookies to personalize content, ads, provide social media features and analyze our site traffic. By continuing to use our site, you accept our use of cookies. Learn more at Terms of Service and Privacy Policy. Got it!Opt out
“To fill our pool of beta and stress test participants, we’ll be choosing dedicated players who meet select criteria from both the WoW Classic beta opt-in and the standard Warcraft beta opt-in. Participants will also need to have an active subscription or active game time on their Battle.net Account. While opting-in to the beta is the primary way to make sure you’re in the running to join the test it doesn’t guarantee an invitation to the closed beta test. We may also consider additional factors such as how long a player has been subscribed to the game so that we have the right mix of players to ensure great feedback toward making WoW Classic the very best experience for the community.”
The argument for this is simple: what makes classic WoW great to one player might be different from what makes it great for another. And who are Blizzard's designers to say which old features were just good or bad design for each player? It's an approach that shows Blizzard believes (at least to some degree) that WoW doesn't just belong to its creators but to its fans. That struggle between authorial intent or game design orthodoxy and "the player is always right" is at the heart of many of gaming's big contemporary controversies. But so far, Blizzard seems committed to its plan with regard to WoW Classic.

The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.
Within the context of Classic, the method most frequently proposed is to re-tune bosses to make them harder. Rather than copying the numbers, re-create the relative difficulty. Kind of like, when you first start working out, you use small weights. When you get stronger, you lift bigger weights. The WoW community is more knowledgeable, more experienced, has better hardware, etc. We're "stronger." So give us tougher bosses. There are a lot of forms that could take. Bosses were constantly re-tuned during vanilla anyway, so if Ragnaros does 10% more damage or something, is that really a problem? I don't think it is. What about resistance gear? back in the day, collecting resist gear was a thing people did. But the numbers and strategies are so well known today that only the tank really needs it anymore. Bosses could be re-tuned with more resistible elemental damage so that's important for entire raids to gear appropriately. That would be entirely keeping with the spirit of vanilla even if the actually numbers sitting in a database somewhere were different than they were ~13 years ago. If you want to go a little farther, a few people have proposed adding new abilities to old bosses, adjusting their timing, etc.

Kaivax, a WoW forum community manager, revealed that WoW Classic's class design, battleground mechanics and stats on existing items will be set to their 1.12 state, despite the game releasing content that expands beyond that. This removes "progressive itemization," so if the stats on a specific piece of equipment was changed during the original updates, that won't take effect in this version.
The argument for this is simple: what makes classic WoW great to one player might be different from what makes it great for another. And who are Blizzard's designers to say which old features were just good or bad design for each player? It's an approach that shows Blizzard believes (at least to some degree) that WoW doesn't just belong to its creators but to its fans. That struggle between authorial intent or game design orthodoxy and "the player is always right" is at the heart of many of gaming's big contemporary controversies. But so far, Blizzard seems committed to its plan with regard to WoW Classic.
Blizzard said it will choose players who have active subscriptions to the regular game based on a variety of factors to help them test the beta. It could be based on your PC, your commitment to the game, or just your luck. If you get in, you’ll likely receive an email, but if not, you can check your launcher. And remember: as with any beta, your progress will not be saved for when the game launches later this year.
Why was this downvoted? The swing analogy is horrible. There’s nothing physical that’s going to change when u play the game the exact same way as 04 05 06. The difference is u know what’s going on as opposed to not knowing where anything is. A good analogy would be playing Pokémon red again after beating the elite 4. The game itself won’t be any worse, it just will be easier and maybe less enjoyable if all you enjoyed is the aspect of not knowing where to go. But this is why pvp servers are magical, because each time you level a character, your leveling experience is different based on the encounters that happen while questing. In 05 U may have breezed through stv, but in classic u may spend an hour on a single quest solely because of the competition between factions on that particular quest.
I now have a Patreon Page where you guys can support me while I work on Vanilla WoW leveling guides every day.  I appreciate all of you who support me on there, it means a lot to me right now.  Doing this full time is taxing on my financial situation.  My goal is to make the best Vanilla WoW leveling guides on the web and the donations keep me going at it healthfully.  There is also cool rewards you get in return for donating.  Thanks!
That's not to say that everyone has an unrealistic vision of what vanilla WoW was like. There were already plenty of people on the WoW Classic forums pointing out that perceived bugs are just recreations of the original game. And as noted before, a flaw to one player is a key component of the original positive experience to another. WoW Classic will surely please plenty of purists in spades. But this goes to show that it won't be for everyone who has fond memories of the game circa 2006.
2. the only gear that was easily attainable sort of was the old level 60 pvp sets. if the classic servers stay locked in progression of any expansions then grinding the PvP gear for both pvp and raiding would be the top choice in casual play. "IF" they implement the LFG and LFR tools for the 16-40 man raids, heh it would be very interesting, otherwise get use to Trade chat being filled with PuG raid groups looking for people, because that was the norm back in the day.
Through out the game, the quest log will be capped to 20 many times.  The guide makes use of maximizing the total amount of quests you can accept at once.  Because of this it is important to follow the guide exactly and only accept quests if the guide tells you to so you won't run into issues not being able to accept a quest.  If you do accept a quest that is not listed in the guide, write it down because you may need to abandon it in order to keep following the guide if your quest log is full. 

So committed, in fact, that modern WoW players are trying the beta and reporting what seem like bugs today but what were actually intended functionality 13 years ago. This became such a common occurrence that Blizzard publicly posted a list of known non-issues called the "WoW Classic 'Not a Bug' List." For example, hitboxes for the Tauren player race are much larger than those of other races. In a modern game, this would be seen as a serious balance issue (see: Apex Legends). But it's what vanilla WoW was like, so it has been faithfully reproduced.
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).

Most people who have spent years playing massively multiplayer online games will tell you that there's something special about the first one you played, too—and WoW was the first for many people. You can become so swept up in the uniqueness of your first experience that you overlook many flaws. It's likely many look at WoW Classic with rose-colored glasses, just as many simply forgot which features were added when. And some of today's WoW players may be too young to have even played vanilla WoW as it once was.
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Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
The Horde 12-20 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped.  In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow.  Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images.  Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.

Blizzard said it will choose players who have active subscriptions to the regular game based on a variety of factors to help them test the beta. It could be based on your PC, your commitment to the game, or just your luck. If you get in, you’ll likely receive an email, but if not, you can check your launcher. And remember: as with any beta, your progress will not be saved for when the game launches later this year.
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