“By the way, one of these codebases [Vanilla WoW] is extremely buggy, and we had already solved a lot of those [bugs]. But we can’t solve them [this time around] because... ‘reasons’ if we’re thinking about the Classic timeline. And so we really struggled with it for a very long time, and one of the things that we talked about when we were discussing different ways to do it was to do what’s called a ‘fork.’ So we did a fork of our existing modern server stack and then reimplemented the systems that we needed to support Classic WoW. And made sure that the tuning was right and imported the old data, we had the old code and a way to compare. Having the backend tools, and the backend server, and the modern hardware was a requirement to realize this project.” Essentially, what the team did, was teach modern WoW to speak old Classic data.
15 Nov question about hunter So i saw this leveling guide for hunter in classic and it seems like u need some kind of addon to track ur auto shot. So my question is how did auto shot work back then? did u have to stand still to be able to shoot auto shots? and did like using arcane shot reset the timer of auto shot wich means if u are 1 sec from an auto shot but uses arcane instead u get new 3 sec (or whatever the wep speed is) before an auto shot is fired? thanksCirluica29 15 Nov
14 Nov Loot trading is fine It's funny, I've heard that loot trading is bad because it encourages ninja looting, and also that it's bad because it reduces the chances of ninja looting. If you get 3 of your friends to roll on an item, specifically so you can get it, congratulations, you have reached the pinnacle of what an MMO stands for and certainly deserve the item much more than the other person. This can also be done without loot trading, by everyone rolling, and then making a ticket to transfer it over to your friend that really needed it. Takes a lot longer, and Blizzard has to divert time and resources into it. Why wouldn't they crowdsource a personal problem? If someone rolls on an item that they don't need, wins it and decides to try and sell you the item? Now is the time to tell all your friends to avoid that person. Oh you don't have any friends? I guess you have to make some then? This is what an MMO is all about. Since everyone is on the same realm in Classic, your reputation matters. Sure, you can fool people by just leveling another character, but that takes a long time in Classic. Most people decide it's not worth it to be a dick.Monkehh48 14 Nov
14 Nov What we know about Classic so far Release date: Summer 2019. Patch version source: 1.12 - Drums of War ("because it represents the most complete version of the classic experience."). The client is based on a reverse-engineer of the 7.3.5 Legion client. Classic patch version: 1.13 Subscription cost: Included in the current Battle for Azeroth WoW subscription. No separate (classic only) subscription announced. ("We've talked about not wanting to split the community into "Classic" and "Live,") Release roll-out stages: Stage 1: Azuregos, Lord Kazzak, Dire Maul, Molten Core, Onyxia's Lair. Stage 2: Battlegrounds and PvP rewards, Zul'Gurub, Blackwing Lair. Stage 3: Ahn'Quiraj and the opening of the Gates of Ahn'Quiraj event, Tier 0.5, Silithus content, Green Dragons Stage 4: Naxxramas an the Scourge invasion world event. Servers available: (preliminary) - Estimated at 20+ on launch (BlizzCon demo time-period had 20) Additional info: - No LFR/LFD tool. - No in-game shop. - No WoW Tokens purchasable for 'Classic' gold. - No achievements. - No unified server Auction Houses (Alliance+Horde). - No flying. - No phasing or cross-realm tech. - Sharding is not confirmed, although it is a possibility to help with server load during the initial launch. (see post 11 below for clarification on phasing ≠ sharding) - Old character models will be used. - Updated graphics (textures and lighting), however 2004 graphics will be available in the options menu. - Character services are not currently planned, but services like Realm Transfers could be added in the future. - If Realm Transfers are ever added in Classic, there will be no transfers between Classic and Modern WoW servers. - Transmog of Classic WoW drops on Modern WoW characters will not be available. - No instant email (1 hour delay) - Auto-completion of names or quickly clearing a mailbox have been left in. ("someone could create an add-on to do the very same thing") - 16 debuff limit. ("We don't want to mess with the 1.12 data, we don't want to mess with balance") - Improved loot trading stays, no more exploitative ninja looting from trade windows. ("we felt that was worth retaining for classic rather than creating a volume of support tickets that were wholly unnecessary to the experience") - Energy regeneration (such as Rogues) will follow the old method (20 energy p/ 2 seconds) instead of the current 1 energy every tenth of a second. - Colour blind mode from current retail will be available. - Right click reporting from current retail will be available. - Battle.net Integration, download and chat through the Blizzard launcher. - There are no former members of Nostalrius developers working in the WoW Classic project. - There are no plans to change the class balancing of that time. Add-ons: - Currently there's no 100% concrete solution. There won't be a full roll-back to the 1.12 add-on API as doing so would allow nearly complete automation of combat decision making (Bots), however the modern API offers some additional functionality for creating social features that could also undermine the authentic Classic experience. Developers are looking for a middle ground using community and add-on creators feedback. Don't forget to upvote if you find this useful. I'll keep this updated as more info comes in. Sources: - Dev Blog: https://worldofwarcraft.com/en-us/news/21881587/dev-watercooler-world-of-warcraft-classic - Dev Blog: https://worldofwarcraft.com/en-us/news/22548005/dev-watercooler-inside-the-world-of-warcraft-classic-blizzcon-demo - Dev Blog: https://worldofwarcraft.com/en-gb/news/22646759 - Eurogamer: https://www.eurogamer.net/articles/2017-11-04-wow-classic-blizzard-answers-some-of-the-big-questions - Buffed.de: http://www.buffed.de/World-of-Warcraft-Spiel-42971/Specials/Classic-Interview-Server-Fraktionen-1268554/ - Blizzcon Classic panel: https://www.youtube.com/watch?v=hhKkP8LryYM - Gamestar.de: https://www.gamestar.de/artikel/world-of-warcraft-classic-leak-grafik-laesst-sich-per-knopfdruck-auf-retro-optik-umstellen,3336443.html - WoWHead: https://www.wowhead.com/news=288412/blizzcon-2018-wow-classic-interview-with-brian-birmingham-and-john-hight - Spidersweb.pl: https://www.spidersweb.pl/2018/11/world-of-warcraft-classic-blizzcon.htmlKallila11 14 Nov
To get Blacksmithing to level 300 is much effort. It is not that thing to make fast gold. There is always a lack of Blacksmiths though. Enchanters need rods of all kinds, melee classes look for Sharpening Stones and Weightstones with Counterweights, others buy Iron Spurs. Once you have learnt rare and epic recipes, people will always use your service to craft items.
14 Nov Some thoughts about sharding,loot-trading etc As stated in an earlier post (https://eu.battle.net/forums/en/wow/topic/17619571827), I didn't start playing the game until Jan./Feb. 2006, so my own experience with Vanilla is limited (compared to many others in the community). I do however want Classic to be as close to Vanilla as it can possibly be. (Disclaimer; I do admit I haven't gone too deep into all the topics, in regards to the implications of implementing such and such. These are just a random dude's thoughts about an upcoming revamp I'm really hyped about.) -Updated graphics and new models; I don't really have a problem with either. I think. I mean, it's not a deal-breaker for me, but I would prefer the old-school stuff. Currently playing on a potato, so I don't really know what updated graphics are anyways. :p -Sharding; no. Server-crashes (or login-queues) will always be preferable to sharding. Obviously nobody wants server-crashes or login-queues, but unlike sharding, it's not game-breaking. And besides, when the game comes out it will be 2019... are Blizzard saying they don't have the tech. to create sharding-free, non-hyperlaggy servers? I hear talks about how private servers manage to do it, so it will obviously be a non-issue for Blizzard to also do it... right? -Server-population; 3k-ish? Not sure tbh, but it should be (as with most other things) as close to Vanilla as possible. -Server-mergers; Don't really know how I feel about this, I just have more questions. Inevitably people will drop off, re-roll/switch servers etc., so what will happen with the "dead" servers? -Debuff-limit; 8 at launch. I don't really have an opinion on when 16 should be implemented, but it should be 8 at launch. -Loot-trading; a HUGE no-no! Not only was this not in Vanilla, this will 100% be abused. I can understand the point Frostadamus and others have made, that it could be used in raids but not dungeons, but there is no actual need for it to be implemented. -Progressive itemization; yes. This topic goes over my head, so I'll leave it up to the smart people to figure it out. But yes. -Content release; I like/agree with Esfand; ... -Classic being Classic; to borrow from a YT-comment (Michael Pate); "No one completed BWL unless they had completed MC. No one completed AQ40 who had not completed BWL. No one completed Naxx who had not completed AQ40." For some reason I see a lot of people who really hate this, that they can't just hit max level and jump right into a raid and expect to kill bosses. (You know, there are these pre-raid BiS-lists out there...) They also talk about tuning raids, balancing classes (and melee vs. casters) etc. I don't get it. This is supposed to be Classic, so the classes/roles will obviously not be balanced, nor should they be. Being out-healed by other classes, or out-dps'd? Yes, you will be. You personally may not top the meters, but the guild/raid will progress, and that's the point. Needing resistance-gear for specific encounters? Naturally (pun intended). Getting a fancy cloak to shield you from a terrible fire-breathing dragon? (points to you if you get the movie-reference) Definitely. Getting specific items in order to down a specific boss is a good thing, and in order to progress/complete a specific raid, you should have gathered enough gear/skill/experience from the previous raid(s). But if you are unable to leave your e-peen at the login-screen, you need to find a very hardcore raid(or pvp)guild, or I fear you will not enjoy Classic. Non-hardcore (and/or non-fanatical) guilds won't have a problem with hybrid specs joining their ranks, but all of this is subjective. Play the class/spec you want to play. If you hate tanking, don't play a tank. You should definitely try it out at some point, as with healing, but this is a game after all, it is supposed to be fun. So play the way you want to play, with people you want to play with, who has no problem with you playing the class/role you want to play. No matter your desire or playstyle, there will always be others out there who share your insanity/quirks. Great minds think alike and all that. :) I'm sure there are things I've forgotten to write about, misunderstood etc. Thankfully there are lots of more knowledgeable players out there who are also better at explaining why they think the way they think. But again, these are just my random thoughts on some topics. -Rychaq-Rychaq5	14 Nov 

15 Nov Playing the Classic Demo UPDATE: The playtime limits on the WoW Classic demo have now been removed. Enjoy! --- When the World of Warcraft: Classic demo becomes available to play at home on Friday, November 2, we will ensure maximum availability to players at home by initially establishing session limits. When the demo goes live, we’ll use a playtime time limit and a cooldown (that starts when you first log in) to help as many people as possible play the Classic demo as much as possible. We’ll start with a playtime limit of a cumulative 60 minutes and a cooldown of 90 minutes. Here are some examples of how that might work: If you play for 30 minutes and then log off for 60 minutes, when you come back you’ll have a fresh 60 minutes. If you play for 60 minutes, you’ll be disconnected and then have to wait 30 minutes before you can play again. If you play for 20 minutes, log off for 20 minutes, then play 40 more minutes, you’ll be logged off and wait 10 more minutes. Our goal is to lift session limits as quickly as we feasibly can after the demo goes live. We will then only reinstate session limits if unexpectedly high demand returns. We will update this post with further information on this, as necessary. Thank you!Kaivax31 15 Nov

Like with addons in the current game, you just need to drop any of these addons into the addons folder — find it under /Interface/AddOns/ in the Classic beta folder, which is in your World of Warcraft folder by default. Then once you log on to the game, you’ll want to make sure that the addons are enabled via the menu option on the character screen.


15 Nov Please reconsider 2-in-1 subscription. Please note this is not a thread about hating on BfA players or tourists. I am happy they have their own game or might experience how vanilla was like (at very least rather similiar to what it was). However, the bundled subscription comes with extreme drawbacks to both Classic and BfA players: It gives Blizzard a reason to cut corners on both games Since their monetary gains will be lower, as you only need one sub to play either BfA or Classic. Remembering how Blizzard has operated for the past few years gives you a clear reason why Classic supposedly needs to have Sharding, Right Click Reporting, Loot Trading and many other "conviniences". Blizzard is not expecting to bank on Classic in the long term and so, will have it operate on a shoestring budget. BfA is in danger too. Always having Classic as a fallback lets Blizzard go WoD 2.0 on BfA (and possibly future expansions), seeing as there is always some content in the retro game to do. It makes Blizzard assume extremely low retention rate And that's not neccesarily incorrect either. Assuming most of the tourist crowd will log on launch, the absolute lack of convinience and lots of running compared to 'fun' activities will put them off, possibly before leaving the first zone. The problem begins if some tourists stay, since all mechanics put in place to stabilize overestimated populations will have to remain until people leave, which might become more and more unlikely as time goes on (especially since people flock to high pop servers). It makes Blizzard prioritize a controlled launch experience Let's not kid ourselves, this is to make that launch look GOOD. The problem arises when we realize we need lots to quit the game that 'flows perfectly for everyone' before they hit a wall. The absolute uncontained chaos of launch day is something epic to see, epic to be part of and I've seen quite a lot of people express the opinion that while Blizzard is trying to resolve a perceived problem, they are in fact erasing the experience that would be paid for. It negates the obvious gameplay possibility One subscription means you can be logged in on one character at any given point in time. Makes sense. However, bundling the subs would imply you wanted players to have fun in both games. Say, go onto a really long flight path in Classic and do your emmisary in BfA. Or the reverse - 2 hours until raid night in BfA with nothing to do? Jump onto your Classic character and run a dungeon. To actually be able to use a flight path in Classic and play BfA simultaneously, you need a second sub. Why bundle them if you need 2 subs anyway to enjoy both games in ways you are certain you would with a single sub, but would be DC'd off one character? It targets the wrong crowd Now this is purely anecdotal, and thus worthless from a statistical POV but I'm sure someone can relate. My tight-knit group of 10 friends in total was rather eager to play Classic (some of us playing Retail, some playing on vanilla emulators). Well, almost all of us. Only two of them weren't happy about it, one person being neutral as he doesn't care, and another being hostile and 'happy to have Vanilla players put into their own asylum'. With all the changes that Classic 'needs' implemented, we're not going to return as private servers are closer to the actual vanilla experience. Doubly so once Classic releases - Blizzard is putting all the numbers, spawn points and mechanics into private server devs' hands. The anti-Classic player is happy, since he gets to 'screw around and troll a bit' without paying a single extra dime. 5 potential resubs are gone. It may encourage trading Modern and Classic gold ... The solution There were many solutions given and all of them have drawbacks. I propose separating subs, and to enable a free 10-day trial a few weeks after launch. Tourists/nostalgia runs get their dose of Classic without impacting server populations since these should be stable already. Without paying extra, just like they would be with a shared sub. Meanwhile, Classic players might get the neccessary staff that we need to not have the retail systems pushed into Classic as means to reduce recurring costs.Yathri43 15 Nov

Gold in World of Warcraft Classic is an integral part of the game. In this article, we will discuss the importance/role of gold in vanilla WOW and how you can obtain it easily. Gold was vastly more important in classic; it gradually became less relevant/powerful as time went on in the current version of the game. It is very tedious (but not difficult) to gain gold in vanilla, which is why many people choose to purchase gold.


Over the 15 years since the launch of World of Warcraft, Blizzard has slowly sanded off some of Azeroth's rough edges. The world is still bustling with dangerous dungeons and harrowing raids, but these days it's a kinder, friendlier world. World of Warcraft Classic aims to fix that, to make Azeroth dangerous again--although it retains a few of the modern niceties.
Mounts also take up space in your bags, bags which will of course be much smaller.  Every bag space counts.  With no guild banks, and much smaller storage space, your bank alts are going to be essential.  You’ll need to remember to always post everything back to a bank alt, and to remember to get everything from the mail box to the Auction House.  Which is only in Ironforge or Orgrimmar.
Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL).  Try to get multiple stacks of these.  I also recommend keeping a stack of these always in your bags.  You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide.  Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form.
Blizz stated in a watercooler that they're using the 1.12 database as a starting point. I don't think it's a stretch for people to assume that most game features and mechanics will be in their 1.12 state. The kind of stuff I would expect to see reverted would be numerous AV changes, but I seriously doubt class mechanics are going to be reverted. I'd be surprised if the threat changes that ruin pre-naxx encounters are reverted.
Recently the new essence received from PvP which gives you access to an extra PvP talent, that also works in PvE situations, has made waves and there are plenty of threads about it on the forums. One in particular got a blue response which clarified just how powerful and how relevant the essence is supposed to be for PvE-focused players. Each spec gets a specific PvP talent added and some of them currently selected on the PTR are a little too powerful and feel mandatory for PvE, such as Moonkin Aura for Boomkins and Leader of the Pack for Feral Druids, but Blizzard clarified it is not their intention to have must-have talents for PvE available through the essence, as its primary goal is to add additional choice for PvP players.
"People are asking to be able to go back and play WoW Classic as it was," Birmingham said. "We wanted to create this, almost like a snapshot in time, but we do want have these progressive content unlocks. So things like, Blackwind Lair, and Ahn'Qiraj, and Naxxramas. We want those to unlock over time, as the community is ready for them, as they progress through those various pieces of content. At the same time the systems overall we want to lock in at 1.12, where we feel like they were the most complete and balanced." 

You create a meta where you're constantly buying gold. Gold is very important in vanilla consumables are the difference between being a hardcore raider and being a casual. The notion that wow token doesn't create inflation is incorrect. By giving every player the ability to buy gold you're increasing how much gold your average player will have. the 1% rich player who has the ingame gold to buy these tokens was not trading with that gold. But now they buy ingame time and the gold that was sitting in their pocket is now being used to trade, buy items, herbs, etc. now there's more gold in circulation. Now everything costs a little bit more gold. And if you're a player who's not buying wow tokens with real life money you have to farm just a little bit longer to compete. That's why wow token is bad.

You can also make good gold for opening lockboxes, park yourself in a public place like Ironforge Commons or Orgrimmar near the Auction House, and let Trade Chat know you’re available.  You can even make gold by offering to stealth in and pick the Shadowforge Lock open in Blackrock Depths!  You’ll need to level up your lockpicking though, so work hard on it like any other profession. Try Redridge, Wetlands, and near the coastal nagas in Ashenvale.
World of Warcraft Classic is currently in beta, which means some players are getting a chance to experience a much older version of the MMO ahead of its release. WoW Classic is based on how WoW played in August 2006, back around update 1.12. Back then, things were different. Tauren hitboxes were much larger, sitting could cause certain combat effects to not trigger and completed quests were marked with dots and not question marks. Strange days.
14 Nov Guild Recruitment "JAVIDAN" This is too Early ( i know ) but we are bunch of old friends ( Retired WOW Players ) plan to come back to WOW as it was in golden age of classic. we plan to have friendly guild, aimed for enjoying events and raids and for sure PVP. so far we are : 1- Prot Tank 2- Holy Priest 3- Ferral / Resto Druid 4- Destro Warlock 5- BM Hunter 6- Pyro Mage We are Proud Horde and we miss: Resto Shaman Combat Rogue and 2 Free DPS Slot for Start; this is mandatory for starting since plan is to divide into two 5 man Groups for dungeons, Gear / lvl Up and joining initial PVP WSG and AB. We are bunch of friendly old gamers from Iran, our time zone is +3:30 GMT. we will use English as primary language in guild chat. if you like to join us on starting , please leave your name below. have a good day.Siahpoosh9 14 Nov
It is a great advantage to start making some silver and your first gold coin at low levels already. Skinning is a nice choice here. Fast and easy way to gather resources, leather of all kinds while leveling for those who are at the race to level 60. There are many good spots to grind beast mobs and skin them. I like doing it as a Troll Hunter, trolls have a passive racial ability: + 5% bonus damage against beasts.
15 Nov Changing sides As an old Horde player starting from the end of Vanilla, I've experienced a lot of content Horde-side and grew a bit tired of it. Now I'm torn between 2 options: 1) Recreating character that I had (this mage, actually, who's name was Xoljin before the transfer) to bathe in that nostalgia. 2) Changing a faction to get new experience. I guess there are other old-timers with the same stories, so what do you guys think? Another question, since I can't remember: was it possible to create characters of both factions on PvE and RP servers? What about RP-PvP?Арканист7	15 Nov 

I had the privilege of traveling to Irvine, California to play before the beta started and talk to the folks at Blizzard behind the project. They told a story of learning, enthusiasm, and cautious optimism in regards to WoW Classic, perhaps best articulated by J. Allen Brack, the recently appointed President of Blizzard Entertainment. He’s a thirteen-year Blizzard veteran who, until recently, had been with the WoW team since vanilla.
Furthermore, we highly recommend you plan in advance regarding the class that you want to play. In the Classic WoW, there were no class specs. Every talent point spent couldn’t be changed without first resetting all of them and the talent point reset was a costly practice. If you already know what you want to play as in the end game – try to develop your talent tree accordingly. This way you’ll be able to save a lot of gold in advance.
Blizzard has announced a release date for World of Warcraft Classic, along with a closed beta and a series of stress tests leading up to its August launch. Recent hands-on time with WoW Classic showed a recognizably sparse version of the game, with even basic quest-tracking a little less clearly signposted. This is a WoW meant for fans who have been with the game since the beginning, and who want to recapture that feeling.

Notez que lors de la sortie du jeu, le mardi 27 août 2019, tout le contenu ne sera pas disponible immédiatement. Celui-ci sera déployé en 6 phases. En effet, les développeurs souhaitent attendre et voir comment la communauté s'approprie le jeu. Blizzard partagera le calendrier lorsque que les développeurs auront une idée plus claire de la façon dont les joueurs profitent du contenu. Nous vous proposons un calendrier qui sera mis à jour dès que les informations seront disponibles.
Nov 15 My only complain about Classic... ...Horde doesn't have any nice looking races. In my mind each class has best RPG based race for it. So, I like Gnomes because I feel them Mages. Night Elves - Hunters. Humans - Paladins. On Horde side: Undead - ugly. Trolls - ugly. Orcs... uhh fine as Warriors, but I don't play warriors. Tauren - Warriors or Shaman, again don't play those. Blood Elves! Give me Blood Elves!Vlasta36 Nov 15
Why Skinning? Skinning is incredibly easy to level up while you are leveling your character. The leather that you skin will almost always sell on the Auction House (albeit not for much, but hey– it’s free gold!). Even if you don’t want to take the effort to sell the skins on the Auction House, you can simply vendor them for a significant amount of extra gold.
Some players have been surprised by these apparent flaws—even players who have been eagerly awaiting WoW Classic's release based on fond memories of vanilla WoW. In truth, it has been so long since WoW first released, players' memories may not always be accurate. Some details might be fresh, but others might be lost in time, and it's those lost details that could surprise players revisiting the original experience in WoW Classic.
You can profit with cooking, as Savory Deviate Delight was much in demand in vanilla warcraft.  I got mine from mobs in the Barrens, but I believe the pattern also drops from mobs in Mulgore. Either way, the raw fish comes from the pond/lake at the Oasis outside Wailing Caverns.  The cooked fish doesn’t just turn you into a pirate or ninja, but you can also gain faster casting time, or +rage for tanks mid-fight, +energy for rogues.  (Not for feral druids. There is no such thing as feral druids in classic, they’re all healers with the occasional moonkin!!)

Nov 15 You Absolutely Cannot Have Sharding This will not work well with a classic experience. Myself and the vast majority of my friends plan on coming back for classic. None of them want sharding. I know I don't speak for everyone but this mechanic will completely ruin the experience. Just voicing my opinion as I am incredibly excited about this project.Wurmknight82 Nov 15


Things like the Fishing training book from Booty Bay and the First Aid book from Stromgarde (A) and Brackenwall (H) will fetch a very good price, but even the less rare items like Undermine Clam Chowder recipe (from Steamwheedle Port, Tanaris) can sell well.  The Limited Supply routes in capital cities in Legion is still the same route and vendors as back in vanilla.  Become a Patreon to The Gold Queen and see the limited supply routes for IF, SW, Darn, Org, UC, and TB, as well as the Booty Bay special, in videos as part of the gold guide I’m still crafting.
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