Once we had our starting point, we began taking stock of what we had in the source code and what we could make available, which included restoring the original development database from archival backups. After stitching various key pieces together, we had a locally rebuilt version of Patch 1.12 running internally. The team could create characters and do basic questing and leveling—and dying, which we did many times. For testing purposes. Obviously.
Earning gold in World of Warcraft: Classic is all about optimizing your spendings. Back in the day, your character’s skills were acquired from a trainer, using money. Don’t just buy everything he or she offers! Read the skill descriptions and be mindful about them. Quite a few characters can live through the levelling process without learning some of their utility or damage spells. These won’t go anywhere and you’ll be able to learn them later on.
Why Skinning? Skinning is incredibly easy to level up while you are leveling your character. The leather that you skin will almost always sell on the Auction House (albeit not for much, but hey– it’s free gold!). Even if you don’t want to take the effort to sell the skins on the Auction House, you can simply vendor them for a significant amount of extra gold.
Nov 15 Loot trading is perfect for vanilla Loot trading is a good thing. It promotes forming close bonds and guilds. For example, lets say you are in a 5 man pug party, and 3 of those party members are in a guild, or are friends. Those 3 can roll for each other and pass the loot to the friend who wants it. ---------------------------------------------------------- Since in vanilla, all casters and healers want the same loot, and all melee and ranged dps want the same loot, you can always justify rolling to increase your friends odds. Now, if there was no loot trading, then pugs get the same chance as you to win loot, and that isn't right. Vanilla is supposed to be about community and friendship, not giving everyone an equal chance at loot. Sure, some people will be inconvenienced by it, but vanilla IS inconvenient, and slow at times, but we sacrifice convenience for more social interaction, and loot sharing will bring friends and guilds together like never before. Blizzard understands what we want, so that's why i'll be playing classic, and you should too. ---------------------------------------------------------------------- PS: The loners who try to get through the game with none having their back will have a harder time, and that's how it's SUPPOSED to be in an mmo. cant you see? This is nothing if not an improvement.Windsheared159 Nov 15
14 Nov Some thoughts about sharding,loot-trading etc As stated in an earlier post (https://eu.battle.net/forums/en/wow/topic/17619571827), I didn't start playing the game until Jan./Feb. 2006, so my own experience with Vanilla is limited (compared to many others in the community). I do however want Classic to be as close to Vanilla as it can possibly be. (Disclaimer; I do admit I haven't gone too deep into all the topics, in regards to the implications of implementing such and such. These are just a random dude's thoughts about an upcoming revamp I'm really hyped about.) -Updated graphics and new models; I don't really have a problem with either. I think. I mean, it's not a deal-breaker for me, but I would prefer the old-school stuff. Currently playing on a potato, so I don't really know what updated graphics are anyways. :p -Sharding; no. Server-crashes (or login-queues) will always be preferable to sharding. Obviously nobody wants server-crashes or login-queues, but unlike sharding, it's not game-breaking. And besides, when the game comes out it will be 2019... are Blizzard saying they don't have the tech. to create sharding-free, non-hyperlaggy servers? I hear talks about how private servers manage to do it, so it will obviously be a non-issue for Blizzard to also do it... right? -Server-population; 3k-ish? Not sure tbh, but it should be (as with most other things) as close to Vanilla as possible. -Server-mergers; Don't really know how I feel about this, I just have more questions. Inevitably people will drop off, re-roll/switch servers etc., so what will happen with the "dead" servers? -Debuff-limit; 8 at launch. I don't really have an opinion on when 16 should be implemented, but it should be 8 at launch. -Loot-trading; a HUGE no-no! Not only was this not in Vanilla, this will 100% be abused. I can understand the point Frostadamus and others have made, that it could be used in raids but not dungeons, but there is no actual need for it to be implemented. -Progressive itemization; yes. This topic goes over my head, so I'll leave it up to the smart people to figure it out. But yes. -Content release; I like/agree with Esfand; ... -Classic being Classic; to borrow from a YT-comment (Michael Pate); "No one completed BWL unless they had completed MC. No one completed AQ40 who had not completed BWL. No one completed Naxx who had not completed AQ40." For some reason I see a lot of people who really hate this, that they can't just hit max level and jump right into a raid and expect to kill bosses. (You know, there are these pre-raid BiS-lists out there...) They also talk about tuning raids, balancing classes (and melee vs. casters) etc. I don't get it. This is supposed to be Classic, so the classes/roles will obviously not be balanced, nor should they be. Being out-healed by other classes, or out-dps'd? Yes, you will be. You personally may not top the meters, but the guild/raid will progress, and that's the point. Needing resistance-gear for specific encounters? Naturally (pun intended). Getting a fancy cloak to shield you from a terrible fire-breathing dragon? (points to you if you get the movie-reference) Definitely. Getting specific items in order to down a specific boss is a good thing, and in order to progress/complete a specific raid, you should have gathered enough gear/skill/experience from the previous raid(s). But if you are unable to leave your e-peen at the login-screen, you need to find a very hardcore raid(or pvp)guild, or I fear you will not enjoy Classic. Non-hardcore (and/or non-fanatical) guilds won't have a problem with hybrid specs joining their ranks, but all of this is subjective. Play the class/spec you want to play. If you hate tanking, don't play a tank. You should definitely try it out at some point, as with healing, but this is a game after all, it is supposed to be fun. So play the way you want to play, with people you want to play with, who has no problem with you playing the class/role you want to play. No matter your desire or playstyle, there will always be others out there who share your insanity/quirks. Great minds think alike and all that. :) I'm sure there are things I've forgotten to write about, misunderstood etc. Thankfully there are lots of more knowledgeable players out there who are also better at explaining why they think the way they think. But again, these are just my random thoughts on some topics. -Rychaq-Rychaq5 14 Nov
14 Nov Maining two characters? I really can't decide between maining shaman or hunter. Is it possible to level both simultaneously? I'm not a huge fan of constant min/maxing, but I wonder if it is possible to utilize rested time in a really efficient way and not lose too much time, compared to leveling just one character at a time. How many characters will you level at the same time, around the same level?Felsome16 14 Nov
ConsolePort: A WoW addon which natively supports Xbox and DualShock controllers. WoWMapper: Third-party software for keyboard and mouse emulation. This software is not against the ToS, because it does not automate your gameplay. Multiboxers are without any issues using ISBoxer for instance. Xbox or a DualShock controller: Alternatively, you can use a Steam controller and enable Stream streaming. Setup instructions can be found here. DualShock's touchpad acts like a mouse, which is quite nice. A long HDMI cable: In case you decide to hook up your PC to a TV. Instructions
14 Nov Slow or fast? Class? All of us have a dream or plan for Classic. I'm curious to know, how do you fellow forum members feel about the lvling experience in Classic? Do you want to speed lvl and get to end game as soon as possible or take your time? What class will you choose? The fastest lvler? The most self sufficient? The team specialist? Myself I'm so happy about feeling absolutely no need to rush and I look so much forward to slow laidback lvling, this time not a totally clueless virgin noob. I plan to be human, just like my very first char. Then rediscovering everything and also taking part of what I missed because I didn't start playing until mid TBC. Like the opening of AQ, such a glorious event! :D Hopefully Blizzard isn't patching too fast for me to take part. I'll be taking my time to read the quests and not use any questhelper. Stopping here and there to do some fishing. Inviting people to group up for questing whenever I can. I'm planning to be a mage, partly because of the social aspect. I'm sure I'll be asked for portals and food/water by randoms and that's perfectly fine, a chance to get to know many players and sort out leechers. Will they offer tip, ask if i need any help, trade me something they don't need etc or just take it and leave without even saying "thank you"? Maybe I'll take tailoring + some gathering profession, not decided yet. I want to do something that's useful not only to myself but to others, make some G on the process. As a mage I count on dying a lot... Doing dungeons the old way I really look forward to. Slow, no mindless silent killing squads in Vanilla. CC. Careful pulls. Group coordination necessary. No LFG or random kicks so people will rather stay until it's completed and we're doing it right, even if there are wipes. And finally, in some distant future, I'll hopefully get to raiding. By then hopefully with a full list of friendly players and in a good guild with like minded people. 40 man raids, so amazing! Correct me if I'm wrong, but mages would be needed in MC because of decurse and strong aoe, so there would be a spot for me. Counting on the vendor machine cooking but what the heck, making food and drink out of thin air is kind of cool. :)Eulalia35 14 Nov
Nov 15 Article Explains Why No Communication So this is why we aren't getting updates, communication, customer service, etc, that Blizzard has provided in the past: https://www.influencerupdate.biz/news/67499/blizzards-saralyn-smith-the-power-is-with-the-influencers-we-all-know-that-its-the-age-of-influencers/ A youtuber actually breaks it down here for analysis: https://www.youtube.com/watch?v=NEaIAPoCDPc What an absurd joke. If this is going to be a successful game in ~8 months, we need the communication to be open, flowing back and forth, as it was in 2004-2006. Telling yourself otherwise is a lie. There's absolutely no reason third parties should be filters between Blizzard and the Players/Customers.Bynisarron31 Nov 15
Nov 15 Looking Forward. So simple fun thread to see how you all think and feel. Name 1 thing you are definitely looking forward to, preferably not the obvious stuff but whatever go wild! I'll start with one. Professions aiding in immersion. Not sure if many noticed this but something I am excited about playing a hunter is the professions and how they aid in immersion for the hunter class so freaking well. All of the secondary profs help hunter immersion. Cooking, Fishing and First Aid all actually fueled the hunter lifestyle. Add in Skinning and Leather Working and it's straight up Hunter RPG.Melaned22 Nov 15
“We talked about it [making Classic] for a number of years and we couldn’t figure out what the right way to do it would be,” Brack explained. "The problem was, the codebase that shipped with WoW and encompassed the WoW Classic timeline was a codebase that we had really moved on from in subsequent years. Software is a very iterative process, and its development was more than 10 years in the past at this point. So thinking about the hardware that didn’t exist anymore that we would need to run on it, running two MMOs simultaneously with two different toolsets, two different toolchains, it was not something we could really get our head around.”
Kaivax, a WoW forum community manager, revealed that WoW Classic's class design, battleground mechanics and stats on existing items will be set to their 1.12 state, despite the game releasing content that expands beyond that. This removes "progressive itemization," so if the stats on a specific piece of equipment was changed during the original updates, that won't take effect in this version.
Our old friend Quest Helper isn’t updated for the client, but there’s !Questie and MonkeyQuest to help you track available quests and their objectives. The biggest challenge to leveling up in the beta is searching for where the quest objectives are, so if you’re looking to hit the level 30 cap fast — or just the level 5 cap in today’s stress test — you’ll need one of these.