This is the first faction exclusive class available only for the Alliance players. Paladins in World of Warcraft: Classic end-game were considered as one of the best single target healers around. However, other Paladin specs were not that popular. While Protection Paladins found their spot with tanking groups of mobs across the dungeons, Retribution Paladins weren’t very popular in the end-game. However, Paladins were amazing levelers and World PvP participants due to their amazing utility skills and ‘oh shit’ buttons such as Lay on Hands or Bubble.
11 Nov WoW Classic Demo Extended! It’s been awesome seeing all the excitement building around WoW Classic and the play-at-home demo we released as part of the BlizzCon Virtual Ticket. So awesome, in fact, that we’d like to keep the party going for a few more days! We’ve extended the duration of the WoW Classic Demo to last through the weekend, ending at 19:00 CET on Monday, November 12. That should give you plenty of time to track down those remaining Zhevra Hooves, or finish cooking up some Westfall Stew. We hope you’re enjoying the WoW Classic Demo and can’t wait to share the full game with you next summer!Taepsilum16 11 Nov
Frequently, we are getting many questions from our customers, especially after Blizzard’s announcement about World of Warcraft Classic at BlizzCon 2017, how to farm gold in Vanilla World of Warcraft, currently on Light’s Hope Lighbringer, Elysium Nighthaven and Twinstar Kronos-WoW realms. So, we are glad to share our experience and some knowledge with you. It might be not a discovery for someone but it is good to brush things up we all know and summarize them in one place. We are looking forward to publish more related articles to help and save your time. This guide may help you not in just Vanilla WoW but in any other expansion you are playing.
In this form, there is much less wasted space and spells are no longer limited to three effects. But before we can load any database data, we need to transform the old data layout into the new one. This is not limited to spells, as almost every game system (including items, creatures, player characters, spawning, AI, and more) has had its database layout altered over the years.
15 Nov US players on EU Hi everyone, I’m the leader of a gaming community on Discord and am based in the EU. Members of my community are US based and when classic lands we want to ensure we are all playing together on EU servers. I haven’t played retail for a while but have been informed that it’s now subscription only (no need to purchase expansions anymore, please correct me if I’m wrong) to play the most recent content. Can someone please tell me if we will encounter any issues with US players logging in to EU servers? They already have US accounts so it seems unrealistic to expect them to have to buy an EU copy to play classic on EU servers. Sorry if this isn’t making sense. Any info you can provide would be appreciated. Also - are there any channels in existence for recruitment purposes? (I plan in advance)Ashala10 15 Nov
Nov 15 Question about the PVP system I am struggling to put the words to my question so let me just throw my 'plan' out there. Please correct me if my assumptions are wrong. Since horde are typically the pvp focused faction, I planned on rolling alliance on a pvp server with horde dominating the server in order to climb pvp ranks easier. My queue times would be instant and there would be less competition when trying to climb the ranks. The way I understand the honor system is that I am competing against others on my faction for a position on the ladder. Less competition would make it easier to climb. I know I will never get rank 14 and don't plan on it. I thought with my limited play time, if I was on a horde dominated pvp server I would cap around rank 6-7. Being on the alliance on the same realm I could get to 8-9 with the same /played. Is this true or do I have it wrong?Jdpp5 Nov 15
Nov 15 Guild Banks Pt. 14 So let's take our minds off subs and sharding and have a nice classic discussion about guild banks. Guild banks are still by far the least impactful on gameplay and most spirit of Vanilla community change one could request. Not only that the log keeps officers and gm's honest. Without logs they are free to skim off the top of donations and trivialize their epic mount purchase. Thoughts?Padrepwn91 Nov 15

As many of you know, leveling a Warrior in Classic is not easy - it’s almost like playing the game on hard mode. Despite having low mobility, low sustain, and the highest gear dependance in the game, Warriors are by far the most played class in Vanilla. There is a sort of masochistic appeal to leveling the hardest class in the game. To some, this epic challenge provides the purest Vanilla experience, and watching an expert pilot this class with finesse is like watching an artist at work.
It's time to do this again!  I am bringing this back for nostalgic value along with a way for you guys to support me!  Now keep in mind I am sending the very first original version of my leveling guide for Horde (I did not make an Alliance guide back then).  This is not really meant to be used to level through WoW, even though you could use it for that purpose.  My website JoanasWorld.com contains the latest up-to-date version of my leveling guides which have changed a lot over the years.
Sorry! No addons (unless some are made specifically for the new release of Warcraft Classic). Also, Bidding Is A Thing.  There were bidding wars for the most expensive items on the AH, which you can only find in IF and Org. There might be bidding wars for the rarest of items on trade chat or the realm forums, for things such as the Hide of the Wild pattern. This drops from Dire Maul, Knot Thimblejack, by the way.
The Horde 12-20 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped.  In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow.  Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images.  Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.
The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.

Furthermore, we highly recommend you plan in advance regarding the class that you want to play. In the Classic WoW, there were no class specs. Every talent point spent couldn’t be changed without first resetting all of them and the talent point reset was a costly practice. If you already know what you want to play as in the end game – try to develop your talent tree accordingly. This way you’ll be able to save a lot of gold in advance.
Before work began on World of Warcraft: Classic, it was only possible for players to experience the original World of Warcraft by using private servers, which are illegal, often have stability or corruption problems, and generally are very imperfect recreations of the authentic World of Warcraft experience. As much as Blizzard has been aware of the desires of their community, until recently it seemed impossible for them to emulate Classic servers due to the technical hurdles of essentially having to run two massively multiplayer online games side-by-side. A breakthrough was then achieved that made it possible to run Classic servers on the modern architecture of current World of Warcraft servers.
For some weird reason Warlock used to be underrepresented in vanilla WoW. However, the least popular doesn’t mean that they were bad. Warlocks had amazing damage and some truly unique utility abilities allowing them to summon players or create Healthstones for the whole group. Similarly to Hunters, Warlocks were amazing for solo players with the ability to summon various demons to help them.
Notez que lors de la sortie du jeu, le mardi 27 août 2019, tout le contenu ne sera pas disponible immédiatement. Celui-ci sera déployé en 6 phases. En effet, les développeurs souhaitent attendre et voir comment la communauté s'approprie le jeu. Blizzard partagera le calendrier lorsque que les développeurs auront une idée plus claire de la façon dont les joueurs profitent du contenu. Nous vous proposons un calendrier qui sera mis à jour dès que les informations seront disponibles.

As many of you know, leveling a Warrior in Classic is not easy - it’s almost like playing the game on hard mode. Despite having low mobility, low sustain, and the highest gear dependance in the game, Warriors are by far the most played class in Vanilla. There is a sort of masochistic appeal to leveling the hardest class in the game. To some, this epic challenge provides the purest Vanilla experience, and watching an expert pilot this class with finesse is like watching an artist at work.


15 Nov I made more friends in this demo than I have ever done in BFA. I can't wait for Classic to fully launch, I absolutely fell in love with the demo and can't wait for the full release, a fond memory was grouping up for certain quests with strangers and upon completion we pondered if we could massacre the entire coastal Murloc population. We triumphed of course, barely. To those I met along the way, thanks for making the experience so enjoyable and I can't wait to play with you, and everyone else we are yet to meet on the launch of Classic.Xeio18 15 Nov
I think that the token is a nice solution for the problem. Back in the days, blizzard tryed to ban gold sellers, but it was a lost cause. Instead, the token seems to have resolved the problem, letting workers that want to raid with consumables and stuffs to have the golds to do it. Personally, I don't find the gold buying really fair, but I understand that for many people is a necessity and I prefer to leave the economy and the farming spots to the player instead to the gold sellers.
Nov 15 The most hardcore thing you can do. In vanilla? I have a few things that could be it. Playing on a perma death PvP server and kill kel'thuzad. Without dying even once. Being able to kill a mage/rogue/warlock/pally in all BiS gear Soloing a high end dungeon boss like rivendare or dark master gandling. Leveling to 60 with no gear or weapons or pet of any kind. That is by far the most hardcore, life threatening thing you can do in vanilla wowHavell7 Nov 15

Nov 15 Looking Forward. So simple fun thread to see how you all think and feel. Name 1 thing you are definitely looking forward to, preferably not the obvious stuff but whatever go wild! I'll start with one. Professions aiding in immersion. Not sure if many noticed this but something I am excited about playing a hunter is the professions and how they aid in immersion for the hunter class so freaking well. All of the secondary profs help hunter immersion. Cooking, Fishing and First Aid all actually fueled the hunter lifestyle. Add in Skinning and Leather Working and it's straight up Hunter RPG.Melaned22 Nov 15


14 Nov Classic ideas 3 Hello Blizzard, this is continue of my article https://eu.battle.net/forums/en/wow/topic/17624483167?page=1 https://eu.battle.net/forums/en/wow/topic/17624503200?page=1 1) I want to thank Blizzard for the improvements and perfect working of all skills. It is pleasant to feel the titanic work of Blizzard, which causes precisely those impressions that will attract new players. Thank you for changing in graphics, animation, effects and gameplay: interaction of mobs with walls, correct agro radius of the mobs, pets attack of invisible target, stunning in the air, normal work of Charge, attack distance same for all races, debuff timer, increase limits of players on the server and many other improvements. 2) Old talent system is based on passive numbers improvements and offer only 3-4 unique skills for each build. Many of mind-blowing, ultra, special skills were release only in Burning Crusade. Old talent system is a competition of builds, depend of raid items — One build became weaker and change priority for another, but they don’t balance between themselves. Otherwise, if they will be equal, so everybody will use only the easiest and most universal build - as in Heroes of the Storm. I think the original concept of PvE was not implemented to the end, supposed to players will choosing from huge variation potential and depth of mechanics in long way of PvE gear. I would like to see huge changes and improvements in all builds. 3) I want to see more combined builds, like Survival + Beast Master with nature damage. In game are six possible builds for each class, but half of them are not competitive. Fire Mage can be playable until AQ40 and after it is much weaker than Frost mage, then this is final best one. Elemental mage is not so good as Frost mage and thats what i want to change. Druids have just one best build at all - this is so poor! I think that final gameplay for each build should be rework to save all builds as competitive, justify the investment of talents. I think best solution is to release more things that would give power to other builds. 4) Old idea was to increase damage from one build to another - "Step by step", but it is depend only before AQ40 and after - there all previos build cant be so power as top bulid, becouse of Naxx gear bonus. New players don’t like so hardcore system if they gear and build will became useless in one moment and they will be kicked from static because of previous gear. Compromise solution is to correct final balance of items and classes, so more alternative builds stay equal in start, middle, late PvE. 5) Each class has one build is for questing and at 60 lvl you have to choose between two other builds. All classes have one branch completely dedicated to fan questing and thats what need to remake for more relevant build 60 lvl. Make all builds playable, successful, fair, and interesting. Classic have bad balance for hybrid classes and this is very wrong. Priority must be on a gameplay. Game lose interest, bccouse make weaker hybrids than a dedicated class. All specialisations must have equal balance. 6) In Vanila Warrior could reach 1300 damage and hunter only 800 - i hope this is already correct to same alike damage. 7) Warriors are only one tank in Vanila and all rest were bad. I hope Blizzard will make big changes for another tanks and extend their tank abilities. I hope now all tanks will add opportunities for aggro and armor. 8) If you play Druid, no one needed you in a raid, except for being a healer. I hope you will increase the effectiveness of all class healing results up to Priests and increase damage in other DD build, like Moonkin form. 9) Reduce the shooting area for hunters - this annoying and your already know that its impossible to play like that. Increase the speed of the arrows. Make traps work in combat. Nerf Lupus and other too much powerful pets - every pet must be good in its own way. Add pet sharing from the Stable - this will stop so many wipes. Set all pet skills in book so you don’t have to create macros. Fix that if you go - your pet just ran away. Reduce pet appetite by 10 times. 10) Take away "Old needs" for eat after each pack and make health regeneration every 2.5 seconds or faster. Game in Vanila remember me «Go go orc», where player pushing forward party all time for so slow instance run.Тыцтыдыц25 14 Nov
“We talked about it [making Classic] for a number of years and we couldn’t figure out what the right way to do it would be,” Brack explained. "The problem was, the codebase that shipped with WoW and encompassed the WoW Classic timeline was a codebase that we had really moved on from in subsequent years. Software is a very iterative process, and its development was more than 10 years in the past at this point. So thinking about the hardware that didn’t exist anymore that we would need to run on it, running two MMOs simultaneously with two different toolsets, two different toolchains, it was not something we could really get our head around.”
Nov 15 Guild Banks Pt. 14 So let's take our minds off subs and sharding and have a nice classic discussion about guild banks. Guild banks are still by far the least impactful on gameplay and most spirit of Vanilla community change one could request. Not only that the log keeps officers and gm's honest. Without logs they are free to skim off the top of donations and trivialize their epic mount purchase. Thoughts?Padrepwn91 Nov 15
Most people who have spent years playing massively multiplayer online games will tell you that there's something special about the first one you played, too—and WoW was the first for many people. You can become so swept up in the uniqueness of your first experience that you overlook many flaws. It's likely many look at WoW Classic with rose-colored glasses, just as many simply forgot which features were added when. And some of today's WoW players may be too young to have even played vanilla WoW as it once was.

The primary goal of Conflict and Strife is to provide an interesting choice in PvP by allowing access to an extra PvP Talent. It’s not necessarily going to be a strong option for PvE. The acquisition of this Essence is via PvP, and is totally optional for PvE-focused players. While there may be interesting PvE uses for some of the choices, it is not expected to be a strong competitor on usual PvE criteria (like total throughput) on every spec.  

Nov 15 Which class are you planning on rolling? I'm still trying to decide between: Orc shaman: enhancement until 60 then resto for pvp Undead priest: shadow unless I decide to raid a bit Leaning towards these healers since I don't mind the role and 5 mans will be insanely easy to pickup. I've also been tossing around the idea of rogue/mage since that is what I played back on during vanilla/BC (had a blast ganking).Xano24 Nov 15
PHASED CONTENT ROLLOUT – Following its launch, World of Warcraft Classic’s content will be released over the course of multiple phases reflecting the game’s original order. Re-experience WoW history unfolding as heroes gear up for Blackwing Lair; players battle for PvP Honor and Rank rewards; and entire realms band together to open the gates of Ahn’Qiraj. 

I am currently working full time on my Vanilla WoW leveling guides.  Soon there will be a 1-60 speed leveling guide for Alliance, along with in-game guide versions available for my members area.  As of right now, there is no members area, but if you would like to show support for my efforts into this project, you can simply donate to me via Patreon if you like (you will get some cool rewards in return).  Or you can donate directly with PayPal if you like.  All donations are highly appreciated and they will only motivate me more to continue making the best vanilla WoW leveling guides on the web.
Nov 15 Article Explains Why No Communication So this is why we aren't getting updates, communication, customer service, etc, that Blizzard has provided in the past: https://www.influencerupdate.biz/news/67499/blizzards-saralyn-smith-the-power-is-with-the-influencers-we-all-know-that-its-the-age-of-influencers/ A youtuber actually breaks it down here for analysis: https://www.youtube.com/watch?v=NEaIAPoCDPc What an absurd joke. If this is going to be a successful game in ~8 months, we need the communication to be open, flowing back and forth, as it was in 2004-2006. Telling yourself otherwise is a lie. There's absolutely no reason third parties should be filters between Blizzard and the Players/Customers.Bynisarron31 Nov 15
Once WoW Classic Launches As Appointed, New WoW Currency Just Like WOW Gold Must Be Provided For Almost Anything Including Exchange WoW Items. Exactly, We MMOAH, A Platform Owning Hundreds Of MMO Game Currency Including The Coming World Of Warcraft Classic Gold Keeping Up To Date And Satisfying-Full Inventory, Have Been Selling Game Currency For Several Years To Worldwide Clients, We'll Provide 100% Secure Online Payment System, Fast Delivery And Cheapest Prices Even 100% Refund With NO.1 Reputation Checked On Trustpilot, Ownedcore And Epicnpc Reviews. Now, We Start To Accept WoW Classic Gold Quick Order, Don't Delay Any Longer, Hope A Joyful Trading.
File data: This is often very dense data like 3D models, textures, animations and terrain. Our user interface is built up from XML and Lua files. Many of the art files do not use the same file formats that commercial art tools spit out. Our build pipeline takes these raw art files and translates them into something optimized for our game to read and process.

As of right now, there is no official exact release date, aside from confirmation of summer 2019. It is expected to hit the internet roughly mid-July, or possibly in August. Something as highly anticipated as WoW Classic could launch with weeks of notice and still break records. As of April 21st 2019, World of Warcraft Classic has entered internal employee alpha testing.
14 Nov Will I gimp my raid by playing Shadow Priest? I have a burning passion for shadow priest in vanilla and I mostly want to raid. I've been talking to some people I know and some of them say that they would never bring a shadow priest into raid and others say that they absolutely want 1 shadow priest in their raid group. Why the mixed reactions? From my understanding, shadow priests in classic are mainly brought to raids to buff the damage output of your warlocks with Shadow Weaving. How many warlocks would a raid need to make 1 shadow priest worth bringing over a mage for example, and am I gimping the raids DPS by taking up that raid spot?Luminé39 14 Nov
- We do have a single money back guarantee (refund policy) in existence for every server we operate on. We do strive to deliver your purchased goods as soon as possible, but it may happen that we are AFK due to offline activities. You should not worry though - if the gold is not delivered to you within 24 hours, a 100% refund can be provided to you simply by sending an e-mail to shop@v7gaming.com - we won't ask any questions to you.

“We talked about it [making Classic] for a number of years and we couldn’t figure out what the right way to do it would be,” Brack explained. "The problem was, the codebase that shipped with WoW and encompassed the WoW Classic timeline was a codebase that we had really moved on from in subsequent years. Software is a very iterative process, and its development was more than 10 years in the past at this point. So thinking about the hardware that didn’t exist anymore that we would need to run on it, running two MMOs simultaneously with two different toolsets, two different toolchains, it was not something we could really get our head around.”


HOWEVER, I did find out that there was an exploit to get around it (one of those rare exploits where you would WANT a bit of lag). Basically if you spammed “X” to sit/stand/sit/stand, then if a mob hit you while you were sitting and right as you were standing up, then it would register as a crit, but on the server side you would be standing, thus allowing the ability to proc.
Nov 15 Professions Hey guys. Can you think of good items that you crafted and lasted for several levels at least? I have played on private servers and with 1.12 itemization, there was barely anything that I could use for even 3 levels. I have leveled up a leartheworker and only thing I remember using was Deviate Scale Belt. Yes, it's very decent and could last a few levels. But later, there are some blue gloves which are fine, but nothing brilliant. And "Guardian Belt"(+6 spirit, +6 stamina) is pathetic for a blue. I remember trying to craft Robe of power as Tailor for a mage but it wasn't that brilliant either, maybe you digress. :) Sure, at level 60, there are nice robes for tailors but before that, do you think using the 1.12 client diminishes the role of crafting professions for leveling? Imagine ability to craft some brilliant item(for each profession) at level 30 that would last full ten levels just like Warrior's Whirlwind Axe, would be decent, no? Warlocks also have similar quest for Enchanted Gold Bloodrobe, but for classes that don't have such class quests would be an enormous boost.Holylr34 Nov 15
Nov 15 To all of you who keep talking $$$ Please do explain why a company should waste money to appease you ? I commonly see things like "zomg blikky made 12 bazillion dollars last financial year" "haii why so cheap daddy blizz, please release 500 low pop servers on release , so you can spend the next year wasting money and resources " Grow up. Thanks.Azerothian30 Nov 15
14 Nov Some thoughts about sharding,loot-trading etc As stated in an earlier post (https://eu.battle.net/forums/en/wow/topic/17619571827), I didn't start playing the game until Jan./Feb. 2006, so my own experience with Vanilla is limited (compared to many others in the community). I do however want Classic to be as close to Vanilla as it can possibly be. (Disclaimer; I do admit I haven't gone too deep into all the topics, in regards to the implications of implementing such and such. These are just a random dude's thoughts about an upcoming revamp I'm really hyped about.) -Updated graphics and new models; I don't really have a problem with either. I think. I mean, it's not a deal-breaker for me, but I would prefer the old-school stuff. Currently playing on a potato, so I don't really know what updated graphics are anyways. :p -Sharding; no. Server-crashes (or login-queues) will always be preferable to sharding. Obviously nobody wants server-crashes or login-queues, but unlike sharding, it's not game-breaking. And besides, when the game comes out it will be 2019... are Blizzard saying they don't have the tech. to create sharding-free, non-hyperlaggy servers? I hear talks about how private servers manage to do it, so it will obviously be a non-issue for Blizzard to also do it... right? -Server-population; 3k-ish? Not sure tbh, but it should be (as with most other things) as close to Vanilla as possible. -Server-mergers; Don't really know how I feel about this, I just have more questions. Inevitably people will drop off, re-roll/switch servers etc., so what will happen with the "dead" servers? -Debuff-limit; 8 at launch. I don't really have an opinion on when 16 should be implemented, but it should be 8 at launch. -Loot-trading; a HUGE no-no! Not only was this not in Vanilla, this will 100% be abused. I can understand the point Frostadamus and others have made, that it could be used in raids but not dungeons, but there is no actual need for it to be implemented. -Progressive itemization; yes. This topic goes over my head, so I'll leave it up to the smart people to figure it out. But yes. -Content release; I like/agree with Esfand; ... -Classic being Classic; to borrow from a YT-comment (Michael Pate); "No one completed BWL unless they had completed MC. No one completed AQ40 who had not completed BWL. No one completed Naxx who had not completed AQ40." For some reason I see a lot of people who really hate this, that they can't just hit max level and jump right into a raid and expect to kill bosses. (You know, there are these pre-raid BiS-lists out there...) They also talk about tuning raids, balancing classes (and melee vs. casters) etc. I don't get it. This is supposed to be Classic, so the classes/roles will obviously not be balanced, nor should they be. Being out-healed by other classes, or out-dps'd? Yes, you will be. You personally may not top the meters, but the guild/raid will progress, and that's the point. Needing resistance-gear for specific encounters? Naturally (pun intended). Getting a fancy cloak to shield you from a terrible fire-breathing dragon? (points to you if you get the movie-reference) Definitely. Getting specific items in order to down a specific boss is a good thing, and in order to progress/complete a specific raid, you should have gathered enough gear/skill/experience from the previous raid(s). But if you are unable to leave your e-peen at the login-screen, you need to find a very hardcore raid(or pvp)guild, or I fear you will not enjoy Classic. Non-hardcore (and/or non-fanatical) guilds won't have a problem with hybrid specs joining their ranks, but all of this is subjective. Play the class/spec you want to play. If you hate tanking, don't play a tank. You should definitely try it out at some point, as with healing, but this is a game after all, it is supposed to be fun. So play the way you want to play, with people you want to play with, who has no problem with you playing the class/role you want to play. No matter your desire or playstyle, there will always be others out there who share your insanity/quirks. Great minds think alike and all that. :) I'm sure there are things I've forgotten to write about, misunderstood etc. Thankfully there are lots of more knowledgeable players out there who are also better at explaining why they think the way they think. But again, these are just my random thoughts on some topics. -Rychaq-Rychaq5 14 Nov

Our old friend Quest Helper isn’t updated for the client, but there’s !Questie and MonkeyQuest to help you track available quests and their objectives. The biggest challenge to leveling up in the beta is searching for where the quest objectives are, so if you’re looking to hit the level 30 cap fast — or just the level 5 cap in today’s stress test — you’ll need one of these.


Notez que lors de la sortie du jeu, le mardi 27 août 2019, tout le contenu ne sera pas disponible immédiatement. Celui-ci sera déployé en 6 phases. En effet, les développeurs souhaitent attendre et voir comment la communauté s'approprie le jeu. Blizzard partagera le calendrier lorsque que les développeurs auront une idée plus claire de la façon dont les joueurs profitent du contenu. Nous vous proposons un calendrier qui sera mis à jour dès que les informations seront disponibles.
On August 27, veterans and newcomers will be able to relive World of Warcraft’s epic origins as they assemble a 40-player raid to take on the fiery hazards of Molten Core; fight for their faction in the ongoing world PvP struggle between Southshore and Tarren Mill; muster a realm-wide war effort to open the gates of Ahn’Qiraj; and much more. Click HERE to see the content release plan!
Nov 15 Spell Mechanic Questions and Hopes on Items I am not necessarily looking for any discourse that would lead to an answer, but hopefully this would gain enough traction that Blizzard might see it, and offer some insight to intended function come summer 2019. I know there is a current wall of text somewhere regarding questions on almost every item with a spell damage effect and whether or not they will be granted coefficients from character gear grand spell damage. I noticed one in particular that was left out and wanted to reiterate my personal favorites. Shard of the Fallen Star: Originally benefited in part or completely 1:1 ratio from spell damage and was capable of critting. It was nerfed in patch 2.0 which is after classic wow content. In the spirit of keeping things as they were, do you think Blizzard will keep this mechanic or change it to a post nerf state which although is not classic wow maybe seen as a balanced fix. Weapon List: Hand of Ragnaros, Netzerek the Blood Drinker, Corrupted Ashbringer, Shadowstrike - all received 2:1 coefficent originally in classic. I believe they were a little too strong but did not receive any nerf to my knowledge. Do you think these will remain as it was or be changed to satisfy the hopes for balance?Tunnelboy6 Nov 15

You won’t get extra cloth by farming cloth on your tailor, so you can bring any character.   The most expensive cloth will be mooncloth, with a 4 day cooldown.  Grab that pattern from Qia in Everlook, Winterspring. The second best cloth will be runecloth.  That’s best farmed from the ogres in Dire Maul, Twilight mobs in Silithus, and the trolls in Zul’Masher, which is north of Lights Hope chapel.


It is a great advantage to start making some silver and your first gold coin at low levels already. Skinning is a nice choice here. Fast and easy way to gather resources, leather of all kinds while leveling for those who are at the race to level 60. There are many good spots to grind beast mobs and skin them. I like doing it as a Troll Hunter, trolls have a passive racial ability: + 5% bonus damage against beasts.
Mounts also take up space in your bags, bags which will of course be much smaller.  Every bag space counts.  With no guild banks, and much smaller storage space, your bank alts are going to be essential.  You’ll need to remember to always post everything back to a bank alt, and to remember to get everything from the mail box to the Auction House.  Which is only in Ironforge or Orgrimmar.
There’s the reason why some players used to call the game World of Roguecraft. Rogue was one of the most popular classes in classic WoW and there’s a good reason for it. During vanilla, Rogues topped DPS meters in raids and dungeons, but their main strength was world PvP. Rogues could stealth through enemies avoiding unwanted engagements with the opposing faction. Additionally, a huge variety of crowd control abilities and high burst damage made them the worst nightmare for the cloth-wearing classes. However, Rogues were in a bit of disadvantage regarding end-game gearing since most of their gear pieces were useful to other in-game classes as well. 

HOWEVER, I did find out that there was an exploit to get around it (one of those rare exploits where you would WANT a bit of lag). Basically if you spammed “X” to sit/stand/sit/stand, then if a mob hit you while you were sitting and right as you were standing up, then it would register as a crit, but on the server side you would be standing, thus allowing the ability to proc.
Even though a modern server architecture is used, Classic servers won't have the same features that current World of Warcraft does. There won't be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking. There are still a lot of questions about how the team will tackle it. This endeavor is being undertaken by an entirely separate team at Blizzard from the one working on World of Warcraft and its next expansion.[2]
×