The notion of ongoing updates as they originally appeared, though, raises the question of expansions. Blizzard has released seven expansions in all. And while later ones like Legion or Battle for Azeroth would feel out-of-place within the Classic framework, it stands to reason that some players may want to experience earlier expansions--such as The Burning Crusade or Wrath of the Lich King--in the context of World of Warcraft Classic. Blizzard isn't committing to this, but also hasn't ruled it out.
In this form, there is much less wasted space and spells are no longer limited to three effects. But before we can load any database data, we need to transform the old data layout into the new one. This is not limited to spells, as almost every game system (including items, creatures, player characters, spawning, AI, and more) has had its database layout altered over the years. 

15 Nov A Guild of First-Timers This post is only meant to gauge interest for a guild of this kind, as the release of Classic is still a while off. I'm interested in starting or joining a guild of likeminded individuals, who want to play Classic WoW without [excessive] use of guides and/or foreknowledge. I began playing WoW towards the end of The Burning Crusade, so I never actually experienced Vanilla, though I did play on Nostalrius for a bit. A private server environment never appealed to me much though, but I am excited to experience the slower pace and more social aspects that Classic holds in store for us on official servers. What I really hope for, though, is the opportunity to discover things for myself and to learn and grow alongside other people who may have missed the early days. Of course, most (all?) people who will play Classic will have played WoW at some point before, and not all knowledge and memories can be wiped ("Wow, cool, a new town called Goldshire! I wonder what I can do here?"). This is ok, and I do not suggest dogmatically avoiding any kinds of guides at all costs. I do, however, feel like a general guideline like this could make for a fun experience. As a guild, we would strive to progress through dungeons and raids on our own, figuring out pitfalls and challenges as we go along. Naturally, this means that we wouldn't be particularly "hardcore", and speed would not be our primary objective. Instead, I suggest emphasis is placed on exploration and trial-and-error. I do not want to explicitly exclude people who have played Vanilla, all are welcome. That being said, if one were to have great knowledge of many encounters, it might defeat the purpose of this guild if it was just shared with everyone from the beginning. Likewise, if a knowledgeable person like that were to keep quiet on purpose, it might become frustrating for them to see the rest futilely derping around and missing something obvious. Personally, I have been trying to keep myself from binge watching all kinds of stuff about Classic WoW, precisely because I want to discover it for myself. Despite my efforts, I already know some things, and surely other people interested in this will as well; but I believe there may still be value in what I am proposing. Information should be shared freely in the Guild as well, of course. The intent is to grow as a group, not each wait for everyone to individually figure out where Gromsblood grows before sharing it with them. As a final note, I would be willing to be the guild leader, though I hope it would be a very democratic and non-hierarchical environment in general. I cannot, however, guarantee that I will have enough time to continue to fill that role in the future, and other obligations prevent me from playing outside evenings and weekends in general. As such, if anyone else is interested in taking up a leading role, let me know. First of all, though, is anyone interested in a guild like this in the first place? PS: In case it wasn't obvious from where I have posted this, I am from the EU region. Also, I currently intend to play Alliance as a faction, but am in principle open to the possibility of playing Horde instead.Toh16 15 Nov
Since WoW Classic server has been announced at Blizzcon 2017, there is not much info about the server revealed. It is known that the upcoming expansion Battle for Azeroth pre-order has been available at blizzard shop, and the system requirements of Mac and Windows has been unveiled Recently, Forbes has an interview with J. Allen Brack and Jeremy Feasel about the project and some of the vision that developers have.
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There’s a whole list of websites that are trying to compile the working addons for the WoW Classic beta. The easiest one to parse through is Will It Classic. The site has a list of addons — including a search function — and has color-coded each one to signify whether or not it’s working on the beta client. Keep in mind that the client runs on the Legion API, so there are a few semi-current addons that work without any tweaking by their creators. 

15 Nov Please reconsider 2-in-1 subscription. Please note this is not a thread about hating on BfA players or tourists. I am happy they have their own game or might experience how vanilla was like (at very least rather similiar to what it was). However, the bundled subscription comes with extreme drawbacks to both Classic and BfA players: It gives Blizzard a reason to cut corners on both games Since their monetary gains will be lower, as you only need one sub to play either BfA or Classic. Remembering how Blizzard has operated for the past few years gives you a clear reason why Classic supposedly needs to have Sharding, Right Click Reporting, Loot Trading and many other "conviniences". Blizzard is not expecting to bank on Classic in the long term and so, will have it operate on a shoestring budget. BfA is in danger too. Always having Classic as a fallback lets Blizzard go WoD 2.0 on BfA (and possibly future expansions), seeing as there is always some content in the retro game to do. It makes Blizzard assume extremely low retention rate And that's not neccesarily incorrect either. Assuming most of the tourist crowd will log on launch, the absolute lack of convinience and lots of running compared to 'fun' activities will put them off, possibly before leaving the first zone. The problem begins if some tourists stay, since all mechanics put in place to stabilize overestimated populations will have to remain until people leave, which might become more and more unlikely as time goes on (especially since people flock to high pop servers). It makes Blizzard prioritize a controlled launch experience Let's not kid ourselves, this is to make that launch look GOOD. The problem arises when we realize we need lots to quit the game that 'flows perfectly for everyone' before they hit a wall. The absolute uncontained chaos of launch day is something epic to see, epic to be part of and I've seen quite a lot of people express the opinion that while Blizzard is trying to resolve a perceived problem, they are in fact erasing the experience that would be paid for. It negates the obvious gameplay possibility One subscription means you can be logged in on one character at any given point in time. Makes sense. However, bundling the subs would imply you wanted players to have fun in both games. Say, go onto a really long flight path in Classic and do your emmisary in BfA. Or the reverse - 2 hours until raid night in BfA with nothing to do? Jump onto your Classic character and run a dungeon. To actually be able to use a flight path in Classic and play BfA simultaneously, you need a second sub. Why bundle them if you need 2 subs anyway to enjoy both games in ways you are certain you would with a single sub, but would be DC'd off one character? It targets the wrong crowd Now this is purely anecdotal, and thus worthless from a statistical POV but I'm sure someone can relate. My tight-knit group of 10 friends in total was rather eager to play Classic (some of us playing Retail, some playing on vanilla emulators). Well, almost all of us. Only two of them weren't happy about it, one person being neutral as he doesn't care, and another being hostile and 'happy to have Vanilla players put into their own asylum'. With all the changes that Classic 'needs' implemented, we're not going to return as private servers are closer to the actual vanilla experience. Doubly so once Classic releases - Blizzard is putting all the numbers, spawn points and mechanics into private server devs' hands. The anti-Classic player is happy, since he gets to 'screw around and troll a bit' without paying a single extra dime. 5 potential resubs are gone. It may encourage trading Modern and Classic gold ... The solution There were many solutions given and all of them have drawbacks. I propose separating subs, and to enable a free 10-day trial a few weeks after launch. Tourists/nostalgia runs get their dose of Classic without impacting server populations since these should be stable already. Without paying extra, just like they would be with a shared sub. Meanwhile, Classic players might get the neccessary staff that we need to not have the retail systems pushed into Classic as means to reduce recurring costs.Yathri43 15 Nov


File data: This is often very dense data like 3D models, textures, animations and terrain. Our user interface is built up from XML and Lua files. Many of the art files do not use the same file formats that commercial art tools spit out. Our build pipeline takes these raw art files and translates them into something optimized for our game to read and process.
I received a beta invite for Classic, and had also been an alpha and beta tester for the original game 15 years ago. That isn't unique; plenty of people in Northshire Valley had had the same experience, suggesting to me that active players who were Day 1 WoW gamers or had participated in the original tests might have gotten priority invitations to this one.
“We talked about it [making Classic] for a number of years and we couldn’t figure out what the right way to do it would be,” Brack explained. "The problem was, the codebase that shipped with WoW and encompassed the WoW Classic timeline was a codebase that we had really moved on from in subsequent years. Software is a very iterative process, and its development was more than 10 years in the past at this point. So thinking about the hardware that didn’t exist anymore that we would need to run on it, running two MMOs simultaneously with two different toolsets, two different toolchains, it was not something we could really get our head around.”
I recreated my very first character -- a human warrior, because in the last-push alpha test I joined in 2004, there was no Horde -- and logged in. Immediately, I was surprised by how good the graphics actually looked, for being 15 year old textures-on-polygons. Warcraft's bright colors and cartoony aesthetic continue to this day, so all the increased resolution and better-contoured characters in Lordaeron don't really change the game's visual aesthetic.
World of Warcraft Classic has been in closed beta for just under a week. In that time hundreds of players clashed in the Arathi Highlands, the Classic WoW subreddit crested 100,000 subscribers, and the beta has garnered over 150,000 concurrent viewers on Twitch. I've personally invested 20 hours into the beta at this point and am shocked to find myself enjoying parts of the 15-year-old MMO that I remember as mundane. Going in, I knew I'd love the single-shard servers, non-homogeneous classes, lack of flying mounts, and many reasons to interact with other players, but I didn't expect to enjoy the surprising difficulty of simply questing on my own. It's easy to take what I'm playing for granted but the fact of the matter is that WoW Classic wouldn't exist without years of deliberation on the part of a passionate fanbase, followed by years of development on the part of an equally passionate developer.
- We do have a single money back guarantee (refund policy) in existence for every server we operate on. We do strive to deliver your purchased goods as soon as possible, but it may happen that we are AFK due to offline activities. You should not worry though - if the gold is not delivered to you within 24 hours, a 100% refund can be provided to you simply by sending an e-mail to shop@v7gaming.com - we won't ask any questions to you.

14 Nov Maining two characters? I really can't decide between maining shaman or hunter. Is it possible to level both simultaneously? I'm not a huge fan of constant min/maxing, but I wonder if it is possible to utilize rested time in a really efficient way and not lose too much time, compared to leveling just one character at a time. How many characters will you level at the same time, around the same level?Felsome16 14 Nov
World of Warcraft Classic has been in closed beta for just under a week. In that time hundreds of players clashed in the Arathi Highlands, the Classic WoW subreddit crested 100,000 subscribers, and the beta has garnered over 150,000 concurrent viewers on Twitch. I've personally invested 20 hours into the beta at this point and am shocked to find myself enjoying parts of the 15-year-old MMO that I remember as mundane. Going in, I knew I'd love the single-shard servers, non-homogeneous classes, lack of flying mounts, and many reasons to interact with other players, but I didn't expect to enjoy the surprising difficulty of simply questing on my own. It's easy to take what I'm playing for granted but the fact of the matter is that WoW Classic wouldn't exist without years of deliberation on the part of a passionate fanbase, followed by years of development on the part of an equally passionate developer.

Over the 15 years since the launch of World of Warcraft, Blizzard has slowly sanded off some of Azeroth's rough edges. The world is still bustling with dangerous dungeons and harrowing raids, but these days it's a kinder, friendlier world. World of Warcraft Classic aims to fix that, to make Azeroth dangerous again--although it retains a few of the modern niceties.


When it comes to levelling the Priest Class from 1-60 fast, XP grinding locations is only half the battle. You will need to make sure your weapon does enough DPS so that you can clear these mobs fast enough, it should also be noted that monster should be around your level to make sure to gain the 100% XP Reward. The Level your character should be before you start that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name].
Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).
WoW Classic seeks to recreate the "vanilla WoW" experience—that is, WoW as it existed before a series of seven game-altering major expansion packs from 2007's The Burning Crusade to 2018's Battle for Azeroth. To achieve this, Blizzard has rebuilt the game based on archived data from back in 2005 and 2006 (patch 1.12 is the goalpost—the current game is on patch 8.1.5). The company has committed to meticulously presenting the experience exactly as it was back then—warts and all—with only a small number of unavoidable or critical changes.
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