First thing you should do is to learn the market for the specific item you would like to monopolize. Let’s say it is Kingsblood. We can see a stack of Kingsblood is selling for 1 gold. There are 10 stacks on Auction House. To control the market, you have to buy out all the lots of Kingsblood, even single ones. Next move is to make auctions of Kingsblood you have bought for the price you want. Be reasonable and make it 2 gold. But all people are still being used to the old price of 1 gold and will not buy your Kingsblood at first. You have to maintain your auctions for 2 gold all the time, no need to put all Kingsblood you have at once, 3-5 lots are enough at the beginning. You can see, other sellers may start create auctions for 2 gold as well. That’s what we need.  But if someone is selling for cheaper price, buy out their Kingsblood immediately. Soon people will start to accept your price of 2 gold as a regular price and will buy your stuff. Now you just to have to sell all Kingsblood you got. Control several markets. It can be anything, even twink blue items or items level 20-30 or 30-40. Same strategy works everywhere. It requires lots of time to track the markets and check auction house. It is not that easy as it may seem, you should spend at least a week of monitoring to be sure about prices, you will fail if you buy out everything at once without research. Soon or later, too many people will decide to sell your item as well. As they could see price change and think it had happened naturally. Market becomes overflooded. It is important to quit before the collapse. This always happens.
Kaivax, a WoW forum community manager, revealed that WoW Classic's class design, battleground mechanics and stats on existing items will be set to their 1.12 state, despite the game releasing content that expands beyond that. This removes "progressive itemization," so if the stats on a specific piece of equipment was changed during the original updates, that won't take effect in this version.

PHASED CONTENT ROLLOUT – Following its launch, World of Warcraft Classic’s content will be released over the course of multiple phases reflecting the game’s original order. Re-experience WoW history unfolding as heroes gear up for Blackwing Lair; players battle for PvP Honor and Rank rewards; and entire realms band together to open the gates of Ahn’Qiraj.


Like with addons in the current game, you just need to drop any of these addons into the addons folder — find it under /Interface/AddOns/ in the Classic beta folder, which is in your World of Warcraft folder by default. Then once you log on to the game, you’ll want to make sure that the addons are enabled via the menu option on the character screen.
"People are asking to be able to go back and play WoW Classic as it was," Birmingham said. "We wanted to create this, almost like a snapshot in time, but we do want have these progressive content unlocks. So things like, Blackwind Lair, and Ahn'Qiraj, and Naxxramas. We want those to unlock over time, as the community is ready for them, as they progress through those various pieces of content. At the same time the systems overall we want to lock in at 1.12, where we feel like they were the most complete and balanced."

Nov 15 Loot trading is perfect for vanilla Loot trading is a good thing. It promotes forming close bonds and guilds. For example, lets say you are in a 5 man pug party, and 3 of those party members are in a guild, or are friends. Those 3 can roll for each other and pass the loot to the friend who wants it. ---------------------------------------------------------- Since in vanilla, all casters and healers want the same loot, and all melee and ranged dps want the same loot, you can always justify rolling to increase your friends odds. Now, if there was no loot trading, then pugs get the same chance as you to win loot, and that isn't right. Vanilla is supposed to be about community and friendship, not giving everyone an equal chance at loot. Sure, some people will be inconvenienced by it, but vanilla IS inconvenient, and slow at times, but we sacrifice convenience for more social interaction, and loot sharing will bring friends and guilds together like never before. Blizzard understands what we want, so that's why i'll be playing classic, and you should too. ---------------------------------------------------------------------- PS: The loners who try to get through the game with none having their back will have a harder time, and that's how it's SUPPOSED to be in an mmo. cant you see? This is nothing if not an improvement.Windsheared159 Nov 15
Nov 15 Guild Banks Pt. 14 So let's take our minds off subs and sharding and have a nice classic discussion about guild banks. Guild banks are still by far the least impactful on gameplay and most spirit of Vanilla community change one could request. Not only that the log keeps officers and gm's honest. Without logs they are free to skim off the top of donations and trivialize their epic mount purchase. Thoughts?Padrepwn91 Nov 15
Nov 15 Managing your time and Classic So how are you guys thinking you're going to do it? I know when I played Vannila, I sunk so much time into it as I didn't have any responsibilites. Nowadays I work 24 on, 48 off (which is actually good, except for raid days) and have a wife. I figure a lot of you will be in the same boat. That may be a good thing as it can slow the pace a bit.Crupzz4 Nov 15
WoW Classic seeks to recreate the "vanilla WoW" experience—that is, WoW as it existed before a series of seven game-altering major expansion packs from 2007's The Burning Crusade to 2018's Battle for Azeroth. To achieve this, Blizzard has rebuilt the game based on archived data from back in 2005 and 2006 (patch 1.12 is the goalpost—the current game is on patch 8.1.5). The company has committed to meticulously presenting the experience exactly as it was back then—warts and all—with only a small number of unavoidable or critical changes.
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