Similarly to Alliance’s Paladin, Shaman is a unique class option for Horde. Shaman boasts amazing group utility with its strong buffs through totems. Windfury totem is a must in any raid while Bloodlust in Classic is unique to the Shaman class. Restoration Shamans were considered the best group healers while other specs were also amazing in PvP environment capable of dishing out insane burst damage. Additionally, Shamans were able to wear mail armor, so any piece with spell power on mail set piece was almost certainly yours.
15 Nov DM solo. A necessary change I'm an advocate for as few changes as possible, however something HAVE to be done about DM solo farming. DM solo farming was not a huge issue in 2005, because few people knew, and took advantage of the possibility. In 2018, and come 2019, it's a HUGE problem. The DM solo farm is well known and documented, with guides, and if nothing is done it will spread like wildfire. We dont know what the server populations will be, but lets start a thought experiment here; A full server have 2500 people online Hunter is the 4th most played class, behind warrior, mage and rogue. Data from private servers show a stunning consistency that around 12% of all characters are hunters. 0,12*2500=300 hunters. 300 Hunters are online on a full server at all times. Not all of them are max level at all times, and not all of them would solo farm DM, lets say one third of them do. Thats 100 hunters making 100g per hour, most of that is from vendoring trash. In other words 10000 gold is added to the server economy every-hour OUT OF THIN AIR Its far worse than controlling the devilsaur leathers, because those have to be sold to other players. If there is 2 players on a server, each with one gold, player A sells a devilsaur leather for 1g to player B, the purchasing power between players have shifted, but the server economy is still 2gold. If change is not implemented in stopping hunters and mages from solo farming DM, the economy will be completely inflated in a matter of a few weeks.Apoxxit97 15 Nov
Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.
I think that the token is a nice solution for the problem. Back in the days, blizzard tryed to ban gold sellers, but it was a lost cause. Instead, the token seems to have resolved the problem, letting workers that want to raid with consumables and stuffs to have the golds to do it. Personally, I don't find the gold buying really fair, but I understand that for many people is a necessity and I prefer to leave the economy and the farming spots to the player instead to the gold sellers.
Gold in World of Warcraft: Classic can be earned with a bit of luck too. By killing and looting mobs you might find some truly rare items. Some of them might be usable by you but others might not. Don’t just sell that piece of rare equipment to the nearest vendor as it can earn you quite a bit in the auction house. Especially if it’s an item for a level 50+ character.
14 Nov Some thoughts about sharding,loot-trading etc As stated in an earlier post (https://eu.battle.net/forums/en/wow/topic/17619571827), I didn't start playing the game until Jan./Feb. 2006, so my own experience with Vanilla is limited (compared to many others in the community). I do however want Classic to be as close to Vanilla as it can possibly be. (Disclaimer; I do admit I haven't gone too deep into all the topics, in regards to the implications of implementing such and such. These are just a random dude's thoughts about an upcoming revamp I'm really hyped about.) -Updated graphics and new models; I don't really have a problem with either. I think. I mean, it's not a deal-breaker for me, but I would prefer the old-school stuff. Currently playing on a potato, so I don't really know what updated graphics are anyways. :p -Sharding; no. Server-crashes (or login-queues) will always be preferable to sharding. Obviously nobody wants server-crashes or login-queues, but unlike sharding, it's not game-breaking. And besides, when the game comes out it will be 2019... are Blizzard saying they don't have the tech. to create sharding-free, non-hyperlaggy servers? I hear talks about how private servers manage to do it, so it will obviously be a non-issue for Blizzard to also do it... right? -Server-population; 3k-ish? Not sure tbh, but it should be (as with most other things) as close to Vanilla as possible. -Server-mergers; Don't really know how I feel about this, I just have more questions. Inevitably people will drop off, re-roll/switch servers etc., so what will happen with the "dead" servers? -Debuff-limit; 8 at launch. I don't really have an opinion on when 16 should be implemented, but it should be 8 at launch. -Loot-trading; a HUGE no-no! Not only was this not in Vanilla, this will 100% be abused. I can understand the point Frostadamus and others have made, that it could be used in raids but not dungeons, but there is no actual need for it to be implemented. -Progressive itemization; yes. This topic goes over my head, so I'll leave it up to the smart people to figure it out. But yes. -Content release; I like/agree with Esfand; ... -Classic being Classic; to borrow from a YT-comment (Michael Pate); "No one completed BWL unless they had completed MC. No one completed AQ40 who had not completed BWL. No one completed Naxx who had not completed AQ40." For some reason I see a lot of people who really hate this, that they can't just hit max level and jump right into a raid and expect to kill bosses. (You know, there are these pre-raid BiS-lists out there...) They also talk about tuning raids, balancing classes (and melee vs. casters) etc. I don't get it. This is supposed to be Classic, so the classes/roles will obviously not be balanced, nor should they be. Being out-healed by other classes, or out-dps'd? Yes, you will be. You personally may not top the meters, but the guild/raid will progress, and that's the point. Needing resistance-gear for specific encounters? Naturally (pun intended). Getting a fancy cloak to shield you from a terrible fire-breathing dragon? (points to you if you get the movie-reference) Definitely. Getting specific items in order to down a specific boss is a good thing, and in order to progress/complete a specific raid, you should have gathered enough gear/skill/experience from the previous raid(s). But if you are unable to leave your e-peen at the login-screen, you need to find a very hardcore raid(or pvp)guild, or I fear you will not enjoy Classic. Non-hardcore (and/or non-fanatical) guilds won't have a problem with hybrid specs joining their ranks, but all of this is subjective. Play the class/spec you want to play. If you hate tanking, don't play a tank. You should definitely try it out at some point, as with healing, but this is a game after all, it is supposed to be fun. So play the way you want to play, with people you want to play with, who has no problem with you playing the class/role you want to play. No matter your desire or playstyle, there will always be others out there who share your insanity/quirks. Great minds think alike and all that. :) I'm sure there are things I've forgotten to write about, misunderstood etc. Thankfully there are lots of more knowledgeable players out there who are also better at explaining why they think the way they think. But again, these are just my random thoughts on some topics. -Rychaq-Rychaq5 14 Nov
Holy: Divine Favor - Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted. Protection: Steed of Glory - Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through. Retribution: Unbound Freedom - Blessing of Freedom also increases movement speed by 30%. Priest
Like with addons in the current game, you just need to drop any of these addons into the addons folder — find it under /Interface/AddOns/ in the Classic beta folder, which is in your World of Warcraft folder by default. Then once you log on to the game, you’ll want to make sure that the addons are enabled via the menu option on the character screen.
The vanilla WoW Horde leveling guide you see on this site was originally made back in 2006 by Joana (AKA Mancow, or FuriousPaul).  The guides have been tweaked many times over the years to make things "faster".  The leveling guides were made because of all the messages I got from people asking me how I was able to level up so quickly on new realms.  I was first to level 60 on 7 different realms (3 with Mancow and 4 with Joana), even winning Blizzard's "First to Level 50" contest they held back in 2006.

PHASED CONTENT ROLLOUT – Following its launch, World of Warcraft Classic’s content will be released over the course of multiple phases reflecting the game’s original order. Re-experience WoW history unfolding as heroes gear up for Blackwing Lair; players battle for PvP Honor and Rank rewards; and entire realms band together to open the gates of Ahn’Qiraj.


On August 27, veterans and newcomers will be able to relive World of Warcraft’s epic origins as they assemble a 40-player raid to take on the fiery hazards of Molten Core; fight for their faction in the ongoing world PvP struggle between Southshore and Tarren Mill; muster a realm-wide war effort to open the gates of Ahn’Qiraj; and much more. Click HERE to see the content release plan!
PHASED CONTENT ROLLOUT – Following its launch, World of Warcraft Classic’s content will be released over the course of multiple phases reflecting the game’s original order. Re-experience WoW history unfolding as heroes gear up for Blackwing Lair; players battle for PvP Honor and Rank rewards; and entire realms band together to open the gates of Ahn’Qiraj.

Nov 15 Thank you for the demo I just want to say thank you to Blizzard for the demo. I seriously had so much fun - so much more fun than I've had trying to play wow in YEARS. I know not everything was 100% accurate to classic, but it was just a demo so that doesn't worry me too much. I still had a million times more fun playing that demo than retail in any case. THE THINGS I LOVED: (1) I died so much. Like... SO MUCH, and that's alright! Once I finally finished whatever it was I was doing, it felt really rewarding! My group and I were actually laughing when we party wiped. No one insulted anyone or pointed blame, we just had fun. (2) Things took time. The journey mattered, it wasn't just about hitting end game asap. I felt accomplished at the end of all those time consuming things I did. (3) I had fun exploring! I spent so much time just running around, not knowing what the heck to do, but that was FUN. I had FUN getting lost and finding treasure chests. (4) Seeing the classic models again! Tbh, the races all look rubbery and stupid now... I honestly think the old racial looks are nicer. (5) Reading quests was necessary again, so the story mattered to me. No one booted me from the party for "taking too long" because I wanted to read. (6) The community! There were actually people doing RP stuff and talking in character. Everyone in the chat was just having fun. (7) All of the inconveniences - running out of mana, no mounts, running slowly on foot, little or no flightpaths... These things are fun because they're not just handed to me. I had to work hard and play the game to get things. (8) People constantly buffed other players, because that small boost could be the reason you didn't die when a roaming centaur attacked you from behind. THE THINGS I WAS CONCERNED ABOUT: (1) I've heard rumors about possible sharding... PLEASE DO NOT SHARD. PLEASE. I can understand if it's temporary just for the initial launch, and only for starting zones. I think that is a decent enough compromise for the inevitable problem of overpopulation for the first few weeks. But if we're talking about full scale realm sharding, PLEASE DO NOT! Cross-realm features and sharding are what ruined communities in wow, same with dungeon finder and other such things, and these features are very unwanted for a classic player like me. (2) The elite raptor I tamed as a hunter was not stronger than the non-elite raptor I tamed at the same level. In classic, elite animals had better stats as hunter pets once tamed, compared to the same non-elite version of that animal at the same level. (3) I think the mana and health regen rates were a bit too high? I'm not certain, but if they were I honestly want them to be genuine. It's okay if it's hard - challenges make games fun! Anyway, thank you again! I had a ton of fun, and as long as classic is true to classic with all of its pros AND cons, I feel certain that it will be a success.Sarai10 Nov 15
“By the way, one of these codebases [Vanilla WoW] is extremely buggy, and we had already solved a lot of those [bugs]. But we can’t solve them [this time around] because... ‘reasons’ if we’re thinking about the Classic timeline. And so we really struggled with it for a very long time, and one of the things that we talked about when we were discussing different ways to do it was to do what’s called a ‘fork.’ So we did a fork of our existing modern server stack and then reimplemented the systems that we needed to support Classic WoW. And made sure that the tuning was right and imported the old data, we had the old code and a way to compare. Having the backend tools, and the backend server, and the modern hardware was a requirement to realize this project.” Essentially, what the team did, was teach modern WoW to speak old Classic data.
15 Nov Playing the Classic Demo UPDATE: The playtime limits on the WoW Classic demo have now been removed. Enjoy! --- When the World of Warcraft: Classic demo becomes available to play at home on Friday, November 2, we will ensure maximum availability to players at home by initially establishing session limits. When the demo goes live, we’ll use a playtime time limit and a cooldown (that starts when you first log in) to help as many people as possible play the Classic demo as much as possible. We’ll start with a playtime limit of a cumulative 60 minutes and a cooldown of 90 minutes. Here are some examples of how that might work: If you play for 30 minutes and then log off for 60 minutes, when you come back you’ll have a fresh 60 minutes. If you play for 60 minutes, you’ll be disconnected and then have to wait 30 minutes before you can play again. If you play for 20 minutes, log off for 20 minutes, then play 40 more minutes, you’ll be logged off and wait 10 more minutes. Our goal is to lift session limits as quickly as we feasibly can after the demo goes live. We will then only reinstate session limits if unexpectedly high demand returns. We will update this post with further information on this, as necessary. Thank you!Kaivax31 15 Nov
One player said in a comment posted in response to the list, “Yeah people don’t realize the sheer enormity of game system evolution WoW has gone through since release. I’m not the biggest fan of BoA by any stretch, but I’ve played since closed beta vanilla, and I doubt I’ll be going back to classic. Leveling was painful. Experiencing these old systems once was enough.”
Our old friend Quest Helper isn’t updated for the client, but there’s !Questie and MonkeyQuest to help you track available quests and their objectives. The biggest challenge to leveling up in the beta is searching for where the quest objectives are, so if you’re looking to hit the level 30 cap fast — or just the level 5 cap in today’s stress test — you’ll need one of these.
Blizzard’s stance on old-school servers wasn't always so eager but evolved due to fan demand and the arguments presented in their favor. Somewhat infamously, Brack himself said “you think you do, but you don’t” in regards to the desire to play older versions of WoW back in 2013, and the internet hardly let him live it down until he personally announced World of Warcraft Classic at 2017’s Blizzcon. So does the sentiment that you can’t go home again still hold water in regards to WoW Classic?

Druid is one of the most versatile classes across all of World of Warcraft Classic. By picking Druid you will have plenty of options to choose from while leveling. However, in the end-game, most groups will expect you to heal, though, Feral and Balance druids are also very desirable for their Innervate and Rebirth abilities. Additionally, various animal forms will make traversing the world into quite an uncomplicated task.

The Gold Queen is written by Alyzande. Working on her 14th level 110, she has 9 years expertise in making gold, 19,000+ achievements, 1593 days played, over 39 million gold earned, and now playing World of Warcraft Legion live. The Gold Queen blog teaches you how to make gold playing Warcraft using ethical trading, auction house flipping, crafting, reselling, snatch lists, and farming gold making. Want more updates on Warcraft Legion? Support my Patreon for exclusive pre-release Legion Gold Guides.
This option is better to use at level 40+. Higher level you are is better, more money you make then. All you do is farming dungeons or specific bosses. Here you kill a few birds with one stone: you get lots of experience (make sure you have all quests in your quest log, always ask your teammates to share) if you are still leveling; improve your current gear; and loads of loot (clothes, recipes, even crappy grey items selling for a lot to a vendor). If you are in a group, think about your groupmates if they need an item or not, don’t roll need on everything.

15 Nov A Guild of First-Timers This post is only meant to gauge interest for a guild of this kind, as the release of Classic is still a while off. I'm interested in starting or joining a guild of likeminded individuals, who want to play Classic WoW without [excessive] use of guides and/or foreknowledge. I began playing WoW towards the end of The Burning Crusade, so I never actually experienced Vanilla, though I did play on Nostalrius for a bit. A private server environment never appealed to me much though, but I am excited to experience the slower pace and more social aspects that Classic holds in store for us on official servers. What I really hope for, though, is the opportunity to discover things for myself and to learn and grow alongside other people who may have missed the early days. Of course, most (all?) people who will play Classic will have played WoW at some point before, and not all knowledge and memories can be wiped ("Wow, cool, a new town called Goldshire! I wonder what I can do here?"). This is ok, and I do not suggest dogmatically avoiding any kinds of guides at all costs. I do, however, feel like a general guideline like this could make for a fun experience. As a guild, we would strive to progress through dungeons and raids on our own, figuring out pitfalls and challenges as we go along. Naturally, this means that we wouldn't be particularly "hardcore", and speed would not be our primary objective. Instead, I suggest emphasis is placed on exploration and trial-and-error. I do not want to explicitly exclude people who have played Vanilla, all are welcome. That being said, if one were to have great knowledge of many encounters, it might defeat the purpose of this guild if it was just shared with everyone from the beginning. Likewise, if a knowledgeable person like that were to keep quiet on purpose, it might become frustrating for them to see the rest futilely derping around and missing something obvious. Personally, I have been trying to keep myself from binge watching all kinds of stuff about Classic WoW, precisely because I want to discover it for myself. Despite my efforts, I already know some things, and surely other people interested in this will as well; but I believe there may still be value in what I am proposing. Information should be shared freely in the Guild as well, of course. The intent is to grow as a group, not each wait for everyone to individually figure out where Gromsblood grows before sharing it with them. As a final note, I would be willing to be the guild leader, though I hope it would be a very democratic and non-hierarchical environment in general. I cannot, however, guarantee that I will have enough time to continue to fill that role in the future, and other obligations prevent me from playing outside evenings and weekends in general. As such, if anyone else is interested in taking up a leading role, let me know. First of all, though, is anyone interested in a guild like this in the first place? PS: In case it wasn't obvious from where I have posted this, I am from the EU region. Also, I currently intend to play Alliance as a faction, but am in principle open to the possibility of playing Horde instead.Toh16 15 Nov
In this form, there is much less wasted space and spells are no longer limited to three effects. But before we can load any database data, we need to transform the old data layout into the new one. This is not limited to spells, as almost every game system (including items, creatures, player characters, spawning, AI, and more) has had its database layout altered over the years.
Nov 15 Managing your time and Classic So how are you guys thinking you're going to do it? I know when I played Vannila, I sunk so much time into it as I didn't have any responsibilites. Nowadays I work 24 on, 48 off (which is actually good, except for raid days) and have a wife. I figure a lot of you will be in the same boat. That may be a good thing as it can slow the pace a bit.Crupzz4 Nov 15
The notion of ongoing updates as they originally appeared, though, raises the question of expansions. Blizzard has released seven expansions in all. And while later ones like Legion or Battle for Azeroth would feel out-of-place within the Classic framework, it stands to reason that some players may want to experience earlier expansions--such as The Burning Crusade or Wrath of the Lich King--in the context of World of Warcraft Classic. Blizzard isn't committing to this, but also hasn't ruled it out. 

Nov 15 Spell Mechanic Questions and Hopes on Items I am not necessarily looking for any discourse that would lead to an answer, but hopefully this would gain enough traction that Blizzard might see it, and offer some insight to intended function come summer 2019. I know there is a current wall of text somewhere regarding questions on almost every item with a spell damage effect and whether or not they will be granted coefficients from character gear grand spell damage. I noticed one in particular that was left out and wanted to reiterate my personal favorites. Shard of the Fallen Star: Originally benefited in part or completely 1:1 ratio from spell damage and was capable of critting. It was nerfed in patch 2.0 which is after classic wow content. In the spirit of keeping things as they were, do you think Blizzard will keep this mechanic or change it to a post nerf state which although is not classic wow maybe seen as a balanced fix. Weapon List: Hand of Ragnaros, Netzerek the Blood Drinker, Corrupted Ashbringer, Shadowstrike - all received 2:1 coefficent originally in classic. I believe they were a little too strong but did not receive any nerf to my knowledge. Do you think these will remain as it was or be changed to satisfy the hopes for balance?Tunnelboy6 Nov 15
Nov 15 Why was it "easy" for Nost, but hard for Bliz During Blizzcon we were told how challenging (at least that's how it came off) it was for Blizzard to create a working version of Classic... but Nostalrius, with no ties to Blizzard, was able to make a relatively bug free version of Vanilla? When I say "bug free" I know there was "a lot" of issues, but nothing an entire team at Blizzard couldn't fix. Wouldn't it be less work?Goró64 Nov 15
Expected More That WoW Classic Will Resurrect That Hardcore Breed Of MMO That So Many Players Originally Fell In Love With. In World Of Warcraft Classic, It's Built Using Patch 1.12, Titled Drums Of War, Released On August 22, 2006, Equipment And Abilities Will Remain Stable In Order To Reflect The Minor Adjustment That Blizzard Made With Each Path While Dungeons, Raids, And PVP Features Will Constantly Change.
Furthermore, we highly recommend you plan in advance regarding the class that you want to play. In the Classic WoW, there were no class specs. Every talent point spent couldn’t be changed without first resetting all of them and the talent point reset was a costly practice. If you already know what you want to play as in the end game – try to develop your talent tree accordingly. This way you’ll be able to save a lot of gold in advance.
Nov 15 Little Test on Class Quest Rewards Hey guys, I did a little test on certain class rewards to check whether they are adequate or not for the level they are obtainable. Paladin - Verigan's Fist is a famous weapon, added probably during the Naxx patch and lot of paladins remember lasting it for long time. Obtainable level is like 22, with party of same level players. And the Mace is equivalent to a level 26 Blue Mace. This means it's not bad! Warrior - Brutal Hauberk is infamous warrior chest. It is obtainable at level 20(as I remember), but it requires running a level 28+ dungeon. And it's mediocre - it compares to a level 24 blue, which is stupid. Whirlwind Axe is a famous warrior weapon which requires a nanny. :D You get level 30 and then pay people money or beg them to help you. This is not even doable with normal party until 35ish. Whirlwind Axe is equivalent to a 35 level Blue Axe, which is decent but still seems to be forcing it. Unless you hire a nanny, being social will probably help you get it at around 35-36 with similar level players. Warlock - Enchanted Gold Bloodrobe is pretty famous. I am not sure when it is exactly doable but is comparable to a level 35ish Robe. I think the verdict is that Paladin's Hammer is by far the best and the reason for it is that it was added later, at the end of vanilla, when Blizzard had more brains. :DHolylr1 Nov 15
PHASED CONTENT ROLLOUT – Following its launch, World of Warcraft Classic’s content will be released over the course of multiple phases reflecting the game’s original order. Re-experience WoW history unfolding as heroes gear up for Blackwing Lair; players battle for PvP Honor and Rank rewards; and entire realms band together to open the gates of Ahn’Qiraj.
15 Nov A Guild of First-Timers This post is only meant to gauge interest for a guild of this kind, as the release of Classic is still a while off. I'm interested in starting or joining a guild of likeminded individuals, who want to play Classic WoW without [excessive] use of guides and/or foreknowledge. I began playing WoW towards the end of The Burning Crusade, so I never actually experienced Vanilla, though I did play on Nostalrius for a bit. A private server environment never appealed to me much though, but I am excited to experience the slower pace and more social aspects that Classic holds in store for us on official servers. What I really hope for, though, is the opportunity to discover things for myself and to learn and grow alongside other people who may have missed the early days. Of course, most (all?) people who will play Classic will have played WoW at some point before, and not all knowledge and memories can be wiped ("Wow, cool, a new town called Goldshire! I wonder what I can do here?"). This is ok, and I do not suggest dogmatically avoiding any kinds of guides at all costs. I do, however, feel like a general guideline like this could make for a fun experience. As a guild, we would strive to progress through dungeons and raids on our own, figuring out pitfalls and challenges as we go along. Naturally, this means that we wouldn't be particularly "hardcore", and speed would not be our primary objective. Instead, I suggest emphasis is placed on exploration and trial-and-error. I do not want to explicitly exclude people who have played Vanilla, all are welcome. That being said, if one were to have great knowledge of many encounters, it might defeat the purpose of this guild if it was just shared with everyone from the beginning. Likewise, if a knowledgeable person like that were to keep quiet on purpose, it might become frustrating for them to see the rest futilely derping around and missing something obvious. Personally, I have been trying to keep myself from binge watching all kinds of stuff about Classic WoW, precisely because I want to discover it for myself. Despite my efforts, I already know some things, and surely other people interested in this will as well; but I believe there may still be value in what I am proposing. Information should be shared freely in the Guild as well, of course. The intent is to grow as a group, not each wait for everyone to individually figure out where Gromsblood grows before sharing it with them. As a final note, I would be willing to be the guild leader, though I hope it would be a very democratic and non-hierarchical environment in general. I cannot, however, guarantee that I will have enough time to continue to fill that role in the future, and other obligations prevent me from playing outside evenings and weekends in general. As such, if anyone else is interested in taking up a leading role, let me know. First of all, though, is anyone interested in a guild like this in the first place? PS: In case it wasn't obvious from where I have posted this, I am from the EU region. Also, I currently intend to play Alliance as a faction, but am in principle open to the possibility of playing Horde instead.Toh16 15 Nov

So we asked ourselves, would it still be possible to deliver an authentic classic experience if we took our modern code, with all its back-end improvements and changes, and used it to process the Patch 1.12 game data? While that might seem counterintuitive, this would inherently include classic systems like skill ranks, old quests and terrain, talents, and so on, while later features like Transmog and Achievements would effectively not exist because they were entirely absent from the data. After weeks of R&D, experimentation, and prototyping, we were confident we could deliver the classic WoW content and gameplay without sacrificing the literally millions of hours put in to back-end development over the past 13 years.


To fill our pool of beta and stress test participants, we’ll be choosing dedicated players who meet select criteria from both the WoW Classic beta opt-in and the standard Warcraft beta opt-in. Participants will also need to have an active subscription or active game time on their Battle.net Account. While opting-in to the beta is the primary way to make sure you’re in the running to join the test it doesn’t guarantee an invitation to the closed beta test. We may also consider additional factors such as how long a player has been subscribed to the game so that we have the right mix of players to ensure great feedback toward making WoW Classic the very best experience for the community.
You will see a resurgence of power leveling services, item trade services, and gold farming. Classic will have a fresh economy meaning for your average gold farmer time spent in classic is way more efficient. It will probably be worse than it was back in the day. Just look at the blizzard group finder on retail, littered with advertisements for m+ boosting websites. Disgusting. There will be so many gold farmers blizz probably won't be able to keep up. And this is what I truly fear because if the gold farmers start to win activision will step in and introduce wow token. And classic will die.
So committed, in fact, that modern WoW players are trying the beta and reporting what seem like bugs today but what were actually intended functionality 13 years ago. This became such a common occurrence that Blizzard publicly posted a list of known non-issues called the "WoW Classic 'Not a Bug' List." For example, hitboxes for the Tauren player race are much larger than those of other races. In a modern game, this would be seen as a serious balance issue (see: Apex Legends). But it's what vanilla WoW was like, so it has been faithfully reproduced.
14 Feb 2014 Forum Guidelines - Please Read Welcome to the World of Warcraft discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of World of Warcraft with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the World of Warcraft community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Reporting You can quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to our general Code of Conduct, here are some common courtesy guidelines to follow to ensure these forums remain a constructive and friendly gathering place for the community. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The World of Warcraft forums are for discussion of topics directly related to World of Warcraft The forums here are specifically to discuss the game and related topics. Any topics not related to World of Warcraft, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic to gather attention is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Note that threads discussing e.g. the Blizzard authenticator or Blizzard’s latest press release are allowed to have Blizzard in the title as it’s then relevant to the discussion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Posting TLDR or L2P constitutes as trolling Posting TLDR (Too Long, Didn’t Read) is saying you don’t care about a player’s post. Posting L2P (Learn to Play) mocks the player for their skill or experience level rather than provide constructive input on the post itself. Both are considered trolling and will lead to a suspension.Takralus2 14 Feb 2014
You create a meta where you're constantly buying gold. Gold is very important in vanilla consumables are the difference between being a hardcore raider and being a casual. The notion that wow token doesn't create inflation is incorrect. By giving every player the ability to buy gold you're increasing how much gold your average player will have. the 1% rich player who has the ingame gold to buy these tokens was not trading with that gold. But now they buy ingame time and the gold that was sitting in their pocket is now being used to trade, buy items, herbs, etc. now there's more gold in circulation. Now everything costs a little bit more gold. And if you're a player who's not buying wow tokens with real life money you have to farm just a little bit longer to compete. That's why wow token is bad.
File data: This is often very dense data like 3D models, textures, animations and terrain. Our user interface is built up from XML and Lua files. Many of the art files do not use the same file formats that commercial art tools spit out. Our build pipeline takes these raw art files and translates them into something optimized for our game to read and process.
I am currently working full time on my Vanilla WoW leveling guides.  Soon there will be a 1-60 speed leveling guide for Alliance, along with in-game guide versions available for my members area.  As of right now, there is no members area, but if you would like to show support for my efforts into this project, you can simply donate to me via Patreon if you like (you will get some cool rewards in return).  Or you can donate directly with PayPal if you like.  All donations are highly appreciated and they will only motivate me more to continue making the best vanilla WoW leveling guides on the web.
I had the privilege of traveling to Irvine, California to play before the beta started and talk to the folks at Blizzard behind the project. They told a story of learning, enthusiasm, and cautious optimism in regards to WoW Classic, perhaps best articulated by J. Allen Brack, the recently appointed President of Blizzard Entertainment. He’s a thirteen-year Blizzard veteran who, until recently, had been with the WoW team since vanilla.
Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later. 
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