So we asked ourselves, would it still be possible to deliver an authentic classic experience if we took our modern code, with all its back-end improvements and changes, and used it to process the Patch 1.12 game data? While that might seem counterintuitive, this would inherently include classic systems like skill ranks, old quests and terrain, talents, and so on, while later features like Transmog and Achievements would effectively not exist because they were entirely absent from the data. After weeks of R&D, experimentation, and prototyping, we were confident we could deliver the classic WoW content and gameplay without sacrificing the literally millions of hours put in to back-end development over the past 13 years.

Nov 15 Molten Core in the 1st Week, UPDATE Nelson Mandela: “It always seems impossible until it's done.” www.exploitedgaming.com/charter The most hardcore guild in WoW is looking for a few good no-life nerds to join us on a historic adventure. Go to that site to see what raid positions we still need, on the front page! UPDATE: 11/14 We have filled all of our raid positions. Our guild is still *over recruiting* due to people dropping off, or not making the cutoff in time. If you really want to test the limits of endurance, and push yourself to be part of WoW history, I invite you to join us. Our guild will be hosting a free-roll Molten Core run before the first server reset. What does this mean? Assuming the server goes live on a Tuesday - we have 7 days access to Molten Core. So, on the 7th night, we will attempt to enter Molten Core. We will get as far as we can, and farm trash if we hit a roadblock. If the server goes live later in the week, a Friday for example, then we will have 10 or so days to try to progress in Molten Core in the first FULL week of available raiding. Requirements: Discord Level 55+ Healer Level 58+ DPS or tank Attuned Horde Basic consumables (obviously you won’t be expected to have everything you would months into the server, but potions, stat buff food, bandages) Basic gear (hit rating being the most important for DPS) Apply on the website to reserve a spot. www.exploitedgaming.com Note: This challenge is NOT for everyone. 18 hours a day on WoW, for a week straight. This is not healthy, nor is it easy. Proceed with caution, and remember your health is top priority.Bandulu433 Nov 15
And for talent builds. I prefer to make my own talent builds. But I've been playing RPGs since the 8bit days so half the fun is building my own characters up. I already made and bookmarked 1 deep fire mage build, 2 elemental mage builds, and 2 deep frost mage builds. And I might remake them tomorrow if I read up on any good talent choices I left out my 1st 5 times lol. And I have multiple builds for the other classes I play too.
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).

Nov 15 Little Test on Class Quest Rewards Hey guys, I did a little test on certain class rewards to check whether they are adequate or not for the level they are obtainable. Paladin - Verigan's Fist is a famous weapon, added probably during the Naxx patch and lot of paladins remember lasting it for long time. Obtainable level is like 22, with party of same level players. And the Mace is equivalent to a level 26 Blue Mace. This means it's not bad! Warrior - Brutal Hauberk is infamous warrior chest. It is obtainable at level 20(as I remember), but it requires running a level 28+ dungeon. And it's mediocre - it compares to a level 24 blue, which is stupid. Whirlwind Axe is a famous warrior weapon which requires a nanny. :D You get level 30 and then pay people money or beg them to help you. This is not even doable with normal party until 35ish. Whirlwind Axe is equivalent to a 35 level Blue Axe, which is decent but still seems to be forcing it. Unless you hire a nanny, being social will probably help you get it at around 35-36 with similar level players. Warlock - Enchanted Gold Bloodrobe is pretty famous. I am not sure when it is exactly doable but is comparable to a level 35ish Robe. I think the verdict is that Paladin's Hammer is by far the best and the reason for it is that it was added later, at the end of vanilla, when Blizzard had more brains. :DHolylr1 Nov 15
14 Nov Maining two characters? I really can't decide between maining shaman or hunter. Is it possible to level both simultaneously? I'm not a huge fan of constant min/maxing, but I wonder if it is possible to utilize rested time in a really efficient way and not lose too much time, compared to leveling just one character at a time. How many characters will you level at the same time, around the same level?Felsome16 14 Nov
15 Nov Please reconsider 2-in-1 subscription. Please note this is not a thread about hating on BfA players or tourists. I am happy they have their own game or might experience how vanilla was like (at very least rather similiar to what it was). However, the bundled subscription comes with extreme drawbacks to both Classic and BfA players: It gives Blizzard a reason to cut corners on both games Since their monetary gains will be lower, as you only need one sub to play either BfA or Classic. Remembering how Blizzard has operated for the past few years gives you a clear reason why Classic supposedly needs to have Sharding, Right Click Reporting, Loot Trading and many other "conviniences". Blizzard is not expecting to bank on Classic in the long term and so, will have it operate on a shoestring budget. BfA is in danger too. Always having Classic as a fallback lets Blizzard go WoD 2.0 on BfA (and possibly future expansions), seeing as there is always some content in the retro game to do. It makes Blizzard assume extremely low retention rate And that's not neccesarily incorrect either. Assuming most of the tourist crowd will log on launch, the absolute lack of convinience and lots of running compared to 'fun' activities will put them off, possibly before leaving the first zone. The problem begins if some tourists stay, since all mechanics put in place to stabilize overestimated populations will have to remain until people leave, which might become more and more unlikely as time goes on (especially since people flock to high pop servers). It makes Blizzard prioritize a controlled launch experience Let's not kid ourselves, this is to make that launch look GOOD. The problem arises when we realize we need lots to quit the game that 'flows perfectly for everyone' before they hit a wall. The absolute uncontained chaos of launch day is something epic to see, epic to be part of and I've seen quite a lot of people express the opinion that while Blizzard is trying to resolve a perceived problem, they are in fact erasing the experience that would be paid for. It negates the obvious gameplay possibility One subscription means you can be logged in on one character at any given point in time. Makes sense. However, bundling the subs would imply you wanted players to have fun in both games. Say, go onto a really long flight path in Classic and do your emmisary in BfA. Or the reverse - 2 hours until raid night in BfA with nothing to do? Jump onto your Classic character and run a dungeon. To actually be able to use a flight path in Classic and play BfA simultaneously, you need a second sub. Why bundle them if you need 2 subs anyway to enjoy both games in ways you are certain you would with a single sub, but would be DC'd off one character? It targets the wrong crowd Now this is purely anecdotal, and thus worthless from a statistical POV but I'm sure someone can relate. My tight-knit group of 10 friends in total was rather eager to play Classic (some of us playing Retail, some playing on vanilla emulators). Well, almost all of us. Only two of them weren't happy about it, one person being neutral as he doesn't care, and another being hostile and 'happy to have Vanilla players put into their own asylum'. With all the changes that Classic 'needs' implemented, we're not going to return as private servers are closer to the actual vanilla experience. Doubly so once Classic releases - Blizzard is putting all the numbers, spawn points and mechanics into private server devs' hands. The anti-Classic player is happy, since he gets to 'screw around and troll a bit' without paying a single extra dime. 5 potential resubs are gone. It may encourage trading Modern and Classic gold ... The solution There were many solutions given and all of them have drawbacks. I propose separating subs, and to enable a free 10-day trial a few weeks after launch. Tourists/nostalgia runs get their dose of Classic without impacting server populations since these should be stable already. Without paying extra, just like they would be with a shared sub. Meanwhile, Classic players might get the neccessary staff that we need to not have the retail systems pushed into Classic as means to reduce recurring costs.Yathri43 15 Nov

And for talent builds. I prefer to make my own talent builds. But I've been playing RPGs since the 8bit days so half the fun is building my own characters up. I already made and bookmarked 1 deep fire mage build, 2 elemental mage builds, and 2 deep frost mage builds. And I might remake them tomorrow if I read up on any good talent choices I left out my 1st 5 times lol. And I have multiple builds for the other classes I play too.
The argument for this is simple: what makes classic WoW great to one player might be different from what makes it great for another. And who are Blizzard's designers to say which old features were just good or bad design for each player? It's an approach that shows Blizzard believes (at least to some degree) that WoW doesn't just belong to its creators but to its fans. That struggle between authorial intent or game design orthodoxy and "the player is always right" is at the heart of many of gaming's big contemporary controversies. But so far, Blizzard seems committed to its plan with regard to WoW Classic.

Nov 15 Dual Boxing in Classic I was seriously thinking about being a masochist and playing a paladin in classic but then I wondered if dual boxing will still be possible in classic with the change in engines running the game. I've never dual boxed so will have to research how it works. However, it hit me that I can dual box a warrior and a priest then transfer the priest to my main account at 60 so I will have the best tank and best healer in the game to play around with. Anyone else planning on doing this and have any good resources to start learning about it?Twiinkedd6 Nov 15
Holy: Divine Favor - Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted. Protection: Steed of Glory - Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through. Retribution: Unbound Freedom - Blessing of Freedom also increases movement speed by 30%. Priest
All the work we’re doing will ultimately allow us to recreate an authentic classic experience on a platform that is much more optimized and stable, helping us avoid latency and stability issues. Additional improvements will include modern anti-cheat/botting detection, customer service and Battle.net integration, and similar conveniences that do not affect the core gameplay experience.
Nov 15 Classic hit me like a truck I had no interest in it what so ever. After watching the blizzcon demo - I can’t stop thinking about it. The combat it’s so visceral. The world is so much bigger and so much more dangerous. Each fight reminded me of dark souls. I’ve been watching only classic and vanilla vids since blizzcon, it’s actually ruined retail for me. I was actually enjoying raiding in BFA but now I don’t want anything but to play classic and immerse myself in it. What is this sorcery? I heard vanilla wow was addictive, but really? I feel like I’m in withdrawal and I haven’t even played it yet. I think I’m in trouble once it releases. I don’t want to log into retail anymore :(Gripp204 Nov 15
Earning gold in World of Warcraft: Classic is all about optimizing your spendings. Back in the day, your character’s skills were acquired from a trainer, using money. Don’t just buy everything he or she offers! Read the skill descriptions and be mindful about them. Quite a few characters can live through the levelling process without learning some of their utility or damage spells. These won’t go anywhere and you’ll be able to learn them later on.

There are more passive methods to gain wow classic gold, but these are slower. For example, many people choose to fish in places like Tanaris, or kill Harpies in Feralas and loot items such as mageweaves. These are rather AFK-able, but again, not as rewarding. Some people choose to favour fun over anything, and like in any MMO (massively multiplayer online game), the best way to have fun is playing games with friends or your guild. Dungeon runs with your friends provide social interaction and are definitely helpful over the long-term for your gold stack!

“What will be most interesting, and you alluded to this correctly, which is: what are the systems that people gravitate to that modern WoW has moved on past, but really have a strong hook? Whether it be the travel, whether it be the no flying,” mused Brack. “I mean I’m sure you’re familiar with the saga of different kind of flying motifs that we’ve done over the years. I think we finally ended up at a good compromise, but certainly flying will not be a part of Classic.”


The Gold Queen is written by Alyzande. Working on her 14th level 110, she has 9 years expertise in making gold, 19,000+ achievements, 1593 days played, over 39 million gold earned, and now playing World of Warcraft Legion live. The Gold Queen blog teaches you how to make gold playing Warcraft using ethical trading, auction house flipping, crafting, reselling, snatch lists, and farming gold making. Want more updates on Warcraft Legion? Support my Patreon for exclusive pre-release Legion Gold Guides.
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