Making "new" guides seems kinda out of place. Not only is there still alot of information from back then available, there came alot of information up for minmaxing available for both leveling and raiding, ontop of various bis gear lists that cover patch progression aswell if necessary. Wether people like or dislike pservers does not make the various information found on their forums less valuable.
Earning gold in World of Warcraft: Classic is all about optimizing your spendings. Back in the day, your character’s skills were acquired from a trainer, using money. Don’t just buy everything he or she offers! Read the skill descriptions and be mindful about them. Quite a few characters can live through the levelling process without learning some of their utility or damage spells. These won’t go anywhere and you’ll be able to learn them later on.
Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.
Most people who have spent years playing massively multiplayer online games will tell you that there's something special about the first one you played, too—and WoW was the first for many people. You can become so swept up in the uniqueness of your first experience that you overlook many flaws. It's likely many look at WoW Classic with rose-colored glasses, just as many simply forgot which features were added when. And some of today's WoW players may be too young to have even played vanilla WoW as it once was.
14 Nov Guild Recruitment "JAVIDAN" This is too Early ( i know ) but we are bunch of old friends ( Retired WOW Players ) plan to come back to WOW as it was in golden age of classic. we plan to have friendly guild, aimed for enjoying events and raids and for sure PVP. so far we are : 1- Prot Tank 2- Holy Priest 3- Ferral / Resto Druid 4- Destro Warlock 5- BM Hunter 6- Pyro Mage We are Proud Horde and we miss: Resto Shaman Combat Rogue and 2 Free DPS Slot for Start; this is mandatory for starting since plan is to divide into two 5 man Groups for dungeons, Gear / lvl Up and joining initial PVP WSG and AB. We are bunch of friendly old gamers from Iran, our time zone is +3:30 GMT. we will use English as primary language in guild chat. if you like to join us on starting , please leave your name below. have a good day.Siahpoosh9 14 Nov
You can’t go wrong with a mage. In fact, Mage was the most popular class in World of Warcraft: Classic due to their ability to farm with ease. Back in the day, the player majority even leveled mages as alts in order to gather gold quickly. In addition to their monstrous ranged DPS, mages also have tons of useful utility. As a mage, you’ll be able to conjure food and water, place portals to the major cities, and even earn gold from doing so.
14 Nov Classic ideas 3 Hello Blizzard, this is continue of my article https://eu.battle.net/forums/en/wow/topic/17624483167?page=1 https://eu.battle.net/forums/en/wow/topic/17624503200?page=1 1) I want to thank Blizzard for the improvements and perfect working of all skills. It is pleasant to feel the titanic work of Blizzard, which causes precisely those impressions that will attract new players. Thank you for changing in graphics, animation, effects and gameplay: interaction of mobs with walls, correct agro radius of the mobs, pets attack of invisible target, stunning in the air, normal work of Charge, attack distance same for all races, debuff timer, increase limits of players on the server and many other improvements. 2) Old talent system is based on passive numbers improvements and offer only 3-4 unique skills for each build. Many of mind-blowing, ultra, special skills were release only in Burning Crusade. Old talent system is a competition of builds, depend of raid items — One build became weaker and change priority for another, but they don’t balance between themselves. Otherwise, if they will be equal, so everybody will use only the easiest and most universal build - as in Heroes of the Storm. I think the original concept of PvE was not implemented to the end, supposed to players will choosing from huge variation potential and depth of mechanics in long way of PvE gear. I would like to see huge changes and improvements in all builds. 3) I want to see more combined builds, like Survival + Beast Master with nature damage. In game are six possible builds for each class, but half of them are not competitive. Fire Mage can be playable until AQ40 and after it is much weaker than Frost mage, then this is final best one. Elemental mage is not so good as Frost mage and thats what i want to change. Druids have just one best build at all - this is so poor! I think that final gameplay for each build should be rework to save all builds as competitive, justify the investment of talents. I think best solution is to release more things that would give power to other builds. 4) Old idea was to increase damage from one build to another - "Step by step", but it is depend only before AQ40 and after - there all previos build cant be so power as top bulid, becouse of Naxx gear bonus. New players don’t like so hardcore system if they gear and build will became useless in one moment and they will be kicked from static because of previous gear. Compromise solution is to correct final balance of items and classes, so more alternative builds stay equal in start, middle, late PvE. 5) Each class has one build is for questing and at 60 lvl you have to choose between two other builds. All classes have one branch completely dedicated to fan questing and thats what need to remake for more relevant build 60 lvl. Make all builds playable, successful, fair, and interesting. Classic have bad balance for hybrid classes and this is very wrong. Priority must be on a gameplay. Game lose interest, bccouse make weaker hybrids than a dedicated class. All specialisations must have equal balance. 6) In Vanila Warrior could reach 1300 damage and hunter only 800 - i hope this is already correct to same alike damage. 7) Warriors are only one tank in Vanila and all rest were bad. I hope Blizzard will make big changes for another tanks and extend their tank abilities. I hope now all tanks will add opportunities for aggro and armor. 8) If you play Druid, no one needed you in a raid, except for being a healer. I hope you will increase the effectiveness of all class healing results up to Priests and increase damage in other DD build, like Moonkin form. 9) Reduce the shooting area for hunters - this annoying and your already know that its impossible to play like that. Increase the speed of the arrows. Make traps work in combat. Nerf Lupus and other too much powerful pets - every pet must be good in its own way. Add pet sharing from the Stable - this will stop so many wipes. Set all pet skills in book so you don’t have to create macros. Fix that if you go - your pet just ran away. Reduce pet appetite by 10 times. 10) Take away "Old needs" for eat after each pack and make health regeneration every 2.5 seconds or faster. Game in Vanila remember me «Go go orc», where player pushing forward party all time for so slow instance run.Тыцтыдыц25 14 Nov
Notez cependant, que les développeurs ont précisé que le nombre de personnes qui rejoindront la bêta fermée sera beaucoup moins important que pour une bêta ordinaire. Il ne s'agit pas ici d'équilibrer le jeu, mais de corriger des bugs et des problèmes qui pourraient apparaître. Afin d'y avoir une chance de participer, vous devez vous inscrire via le site www.wowclassic.com.
PHASED CONTENT ROLLOUT – Following its launch, World of Warcraft Classic’s content will be released over the course of multiple phases reflecting the game’s original order. Re-experience WoW history unfolding as heroes gear up for Blackwing Lair; players battle for PvP Honor and Rank rewards; and entire realms band together to open the gates of Ahn’Qiraj.

Like with addons in the current game, you just need to drop any of these addons into the addons folder — find it under /Interface/AddOns/ in the Classic beta folder, which is in your World of Warcraft folder by default. Then once you log on to the game, you’ll want to make sure that the addons are enabled via the menu option on the character screen.

Nov 15 Classic was great, BC was better. IMO, BC hit the sweet spot in terms of content and gaming for WoW. It basically kept the core gameplay of Classic, but streamlined it for a better experience. Questing wasn't much different (still needed groups for hard quests), dungeons were still challenging (no LFD, heroics could be very difficult), and the raids were plentiful and required less people (25 and 10) Classes were much more balanced, specs were vastly improved (druids and paladins could finally tank and DPS as good as they could heal) In PVP, arenas are one thing I don't know if they should have ever added TBH. Some people might complain about the introduction of flying mounts, but I think it fit the expansion well. Also, Shattrath City was a great city hub! I enjoyed spending time there. Overall, I think it was the best WoW has ever been.Rhamus13 Nov 15
I recreated my very first character -- a human warrior, because in the last-push alpha test I joined in 2004, there was no Horde -- and logged in. Immediately, I was surprised by how good the graphics actually looked, for being 15 year old textures-on-polygons. Warcraft's bright colors and cartoony aesthetic continue to this day, so all the increased resolution and better-contoured characters in Lordaeron don't really change the game's visual aesthetic.
15 Nov Changing sides As an old Horde player starting from the end of Vanilla, I've experienced a lot of content Horde-side and grew a bit tired of it. Now I'm torn between 2 options: 1) Recreating character that I had (this mage, actually, who's name was Xoljin before the transfer) to bathe in that nostalgia. 2) Changing a faction to get new experience. I guess there are other old-timers with the same stories, so what do you guys think? Another question, since I can't remember: was it possible to create characters of both factions on PvE and RP servers? What about RP-PvP?Арканист7 15 Nov
So, if you happen to have two good 1h weapons, and are Fury specced, don't be afraid to try out dual wielding. Some people swear by it, and I can see why. Getting miss/parry with 2h weapon is cancer, and having two weapon swings for two different chances at crit, can really help smooth out your damage and make it less random. If you're still skeptical, I'd suggest trying it out once you get Thrash Blade, or if you happen to have a Flurry Axe. With really sick 1h weapons, dual-wielding can definitely feel great.
Nov 15 Loot trading is perfect for vanilla Loot trading is a good thing. It promotes forming close bonds and guilds. For example, lets say you are in a 5 man pug party, and 3 of those party members are in a guild, or are friends. Those 3 can roll for each other and pass the loot to the friend who wants it. ---------------------------------------------------------- Since in vanilla, all casters and healers want the same loot, and all melee and ranged dps want the same loot, you can always justify rolling to increase your friends odds. Now, if there was no loot trading, then pugs get the same chance as you to win loot, and that isn't right. Vanilla is supposed to be about community and friendship, not giving everyone an equal chance at loot. Sure, some people will be inconvenienced by it, but vanilla IS inconvenient, and slow at times, but we sacrifice convenience for more social interaction, and loot sharing will bring friends and guilds together like never before. Blizzard understands what we want, so that's why i'll be playing classic, and you should too. ---------------------------------------------------------------------- PS: The loners who try to get through the game with none having their back will have a harder time, and that's how it's SUPPOSED to be in an mmo. cant you see? This is nothing if not an improvement.Windsheared159 Nov 15

A demo of the game was available at BlizzCon 2018, and was downloadable on home computers for anyone who purchased a BlizzCon ticket or virtual ticket. The servers became available when Opening Ceremony started at BlizzCon 2018 and was set to end on November 8, but was extended until November 12.[4] Players started at level 15, and the only available zones were Westfall and the Barrens.[5] It was based on patch 1.13.0, essentially patch 1.12.0 ported to a modern infrastructure. The first day of the demo, there was a playtime limit of a cumulative 60 minutes with a cooldown of 90 minutes, applied through the BlizzCon Exhaustion debuff.[6] The debuff was removed on the second day of BlizzCon 2018.[7]
One player said in a comment posted in response to the list, “Yeah people don’t realize the sheer enormity of game system evolution WoW has gone through since release. I’m not the biggest fan of BoA by any stretch, but I’ve played since closed beta vanilla, and I doubt I’ll be going back to classic. Leveling was painful. Experiencing these old systems once was enough.”
I think that the token is a nice solution for the problem. Back in the days, blizzard tryed to ban gold sellers, but it was a lost cause. Instead, the token seems to have resolved the problem, letting workers that want to raid with consumables and stuffs to have the golds to do it. Personally, I don't find the gold buying really fair, but I understand that for many people is a necessity and I prefer to leave the economy and the farming spots to the player instead to the gold sellers.
In this form, there is much less wasted space and spells are no longer limited to three effects. But before we can load any database data, we need to transform the old data layout into the new one. This is not limited to spells, as almost every game system (including items, creatures, player characters, spawning, AI, and more) has had its database layout altered over the years.

14 Nov Maining two characters? I really can't decide between maining shaman or hunter. Is it possible to level both simultaneously? I'm not a huge fan of constant min/maxing, but I wonder if it is possible to utilize rested time in a really efficient way and not lose too much time, compared to leveling just one character at a time. How many characters will you level at the same time, around the same level?Felsome16 14 Nov
Over the 15 years since the launch of World of Warcraft, Blizzard has slowly sanded off some of Azeroth's rough edges. The world is still bustling with dangerous dungeons and harrowing raids, but these days it's a kinder, friendlier world. World of Warcraft Classic aims to fix that, to make Azeroth dangerous again--although it retains a few of the modern niceties.
Preface - I haven't played WoW for any length of time since quitting at the end of WotLK. I dabbled in the next few expansions, where it seemed gold was overabundant, not sure if that's what killed the gold farmers/gold bots/sellers, but I didn't seem to see any, or even think I might have a use for them. However, with WoW Classic, I can see a market for them to come back. Did Blizz ever put something in the game to eliminate this after WotLK, or was it the gold abundance that destroyed their market. If not, I see the gold sellers and websites coming back.
Nov 15 Spell Mechanic Questions and Hopes on Items I am not necessarily looking for any discourse that would lead to an answer, but hopefully this would gain enough traction that Blizzard might see it, and offer some insight to intended function come summer 2019. I know there is a current wall of text somewhere regarding questions on almost every item with a spell damage effect and whether or not they will be granted coefficients from character gear grand spell damage. I noticed one in particular that was left out and wanted to reiterate my personal favorites. Shard of the Fallen Star: Originally benefited in part or completely 1:1 ratio from spell damage and was capable of critting. It was nerfed in patch 2.0 which is after classic wow content. In the spirit of keeping things as they were, do you think Blizzard will keep this mechanic or change it to a post nerf state which although is not classic wow maybe seen as a balanced fix. Weapon List: Hand of Ragnaros, Netzerek the Blood Drinker, Corrupted Ashbringer, Shadowstrike - all received 2:1 coefficent originally in classic. I believe they were a little too strong but did not receive any nerf to my knowledge. Do you think these will remain as it was or be changed to satisfy the hopes for balance?Tunnelboy6 Nov 15
"People are asking to be able to go back and play WoW Classic as it was," Birmingham said. "We wanted to create this, almost like a snapshot in time, but we do want have these progressive content unlocks. So things like, Blackwind Lair, and Ahn'Qiraj, and Naxxramas. We want those to unlock over time, as the community is ready for them, as they progress through those various pieces of content. At the same time the systems overall we want to lock in at 1.12, where we feel like they were the most complete and balanced."
We have no idea what implications this might have and whether or not it even indicates anything, since Patch 8.2 is still in testing and a Tuesday launch is more than unlikely due to Essence tuning and Azshara's Eternal Palace, which is supposedly coming shortly after launch. Blizzard said they wouldn't be delaying the new raid like they did with Battle of Dazar'alor.
Once we had our starting point, we began taking stock of what we had in the source code and what we could make available, which included restoring the original development database from archival backups. After stitching various key pieces together, we had a locally rebuilt version of Patch 1.12 running internally. The team could create characters and do basic questing and leveling—and dying, which we did many times. For testing purposes. Obviously.

You will see a resurgence of power leveling services, item trade services, and gold farming. Classic will have a fresh economy meaning for your average gold farmer time spent in classic is way more efficient. It will probably be worse than it was back in the day. Just look at the blizzard group finder on retail, littered with advertisements for m+ boosting websites. Disgusting. There will be so many gold farmers blizz probably won't be able to keep up. And this is what I truly fear because if the gold farmers start to win activision will step in and introduce wow token. And classic will die.
15 Nov Elitist guilds, will we see them? Just popped to my head. What do you think will we see many "hardcore" raiding guilds on classic servers? Raiding on vanilla will be a fun thing for sure, but the raids are a joke designed for 20-30 people and will be cleared the day they open so idea of an "hardcore" guild denying you playing an enha shaman for example seems rather silly. Sure there will be some trying to get world firsts. Not sure what I'm trying to say here.Sumutar24 15 Nov
15 Nov Changing sides As an old Horde player starting from the end of Vanilla, I've experienced a lot of content Horde-side and grew a bit tired of it. Now I'm torn between 2 options: 1) Recreating character that I had (this mage, actually, who's name was Xoljin before the transfer) to bathe in that nostalgia. 2) Changing a faction to get new experience. I guess there are other old-timers with the same stories, so what do you guys think? Another question, since I can't remember: was it possible to create characters of both factions on PvE and RP servers? What about RP-PvP?Арканист7 15 Nov
I think that the token is a nice solution for the problem. Back in the days, blizzard tryed to ban gold sellers, but it was a lost cause. Instead, the token seems to have resolved the problem, letting workers that want to raid with consumables and stuffs to have the golds to do it. Personally, I don't find the gold buying really fair, but I understand that for many people is a necessity and I prefer to leave the economy and the farming spots to the player instead to the gold sellers.
Warrior should be a go-to choice for everyone who wants to get into the end game. Protection Warriors in Classic WoW were considered as one of the best tanks, Fury talent build was a great option for DPS while Arms were dominating PvP environment. However, Warriors’ strength relies on the character’s gear, which means that you might need to put some hours into finding the right items for your class. It is also worth mentioning, that Warrior might be one of the hardest classes to level up in World of Warcraft: Classic but rest assured, if you’ll manage to hit the level cap and find suitable gear, Warrior is one of the strongest classes in the game.
15 Nov Changing sides As an old Horde player starting from the end of Vanilla, I've experienced a lot of content Horde-side and grew a bit tired of it. Now I'm torn between 2 options: 1) Recreating character that I had (this mage, actually, who's name was Xoljin before the transfer) to bathe in that nostalgia. 2) Changing a faction to get new experience. I guess there are other old-timers with the same stories, so what do you guys think? Another question, since I can't remember: was it possible to create characters of both factions on PvE and RP servers? What about RP-PvP?Арканист7 15 Nov

World of Warcraft Classic has been in closed beta for just under a week. In that time hundreds of players clashed in the Arathi Highlands, the Classic WoW subreddit crested 100,000 subscribers, and the beta has garnered over 150,000 concurrent viewers on Twitch. I've personally invested 20 hours into the beta at this point and am shocked to find myself enjoying parts of the 15-year-old MMO that I remember as mundane. Going in, I knew I'd love the single-shard servers, non-homogeneous classes, lack of flying mounts, and many reasons to interact with other players, but I didn't expect to enjoy the surprising difficulty of simply questing on my own. It's easy to take what I'm playing for granted but the fact of the matter is that WoW Classic wouldn't exist without years of deliberation on the part of a passionate fanbase, followed by years of development on the part of an equally passionate developer.
Blizzard has announced a release date for World of Warcraft Classic, along with a closed beta and a series of stress tests leading up to its August launch. Recent hands-on time with WoW Classic showed a recognizably sparse version of the game, with even basic quest-tracking a little less clearly signposted. This is a WoW meant for fans who have been with the game since the beginning, and who want to recapture that feeling.
15 Nov DM solo. A necessary change I'm an advocate for as few changes as possible, however something HAVE to be done about DM solo farming. DM solo farming was not a huge issue in 2005, because few people knew, and took advantage of the possibility. In 2018, and come 2019, it's a HUGE problem. The DM solo farm is well known and documented, with guides, and if nothing is done it will spread like wildfire. We dont know what the server populations will be, but lets start a thought experiment here; A full server have 2500 people online Hunter is the 4th most played class, behind warrior, mage and rogue. Data from private servers show a stunning consistency that around 12% of all characters are hunters. 0,12*2500=300 hunters. 300 Hunters are online on a full server at all times. Not all of them are max level at all times, and not all of them would solo farm DM, lets say one third of them do. Thats 100 hunters making 100g per hour, most of that is from vendoring trash. In other words 10000 gold is added to the server economy every-hour OUT OF THIN AIR Its far worse than controlling the devilsaur leathers, because those have to be sold to other players. If there is 2 players on a server, each with one gold, player A sells a devilsaur leather for 1g to player B, the purchasing power between players have shifted, but the server economy is still 2gold. If change is not implemented in stopping hunters and mages from solo farming DM, the economy will be completely inflated in a matter of a few weeks.Apoxxit97 15 Nov
Travel Time is what you will be doing the most of, thus talents or abilities that increase movement speed will likely have the highest impact on leveling speed.The more important concept is this: Shaving off seconds of downtime between pulls is equally valuable to shaving off seconds of In Combat Time. When you think about it this way, Damage Mitigation and Regenerative talents / abilities / stats have almost offensive properties and should potentially be valued equally to stats that increase damage.
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