Leatherworking has three specializations: Elemental, Tribal and Dragonscale. I’d pick up Tribal one. It allows to craft Devilsaur set items. Hunters, Rogues, Warriors, Feral Druids, even Enhancement Shamans and Retribution Paladins are among your potential clients. On any realm there is Un’Goro Mafia on Horde and Alliance, they control whole Un’Goro Crater zone and farm Devilsaurs 24/7. They are making thousands of gold. With Dragonscale Spec you are able to craft Black Dragon Mail set. Good demand as well among DPS classes Warriors, Hunters, Shamans, Paladins, for those who wants Bis Pre-Raid items fast and easy.
14 Nov Not classic? No thank you I have been hyped, UNFORTUNATELY, for a year now waiting to see official classic wow....however THIS monstrosity, this embodiment of abomination in a form of code, is NOT classic wow I'm pretty sure i speak for 90% of the community when i say : you better fix this !@#$ or i'm going to the private servers, because in this year i could had enjoyed playing classic, i have been waiting to SUPPORT YOU, the original creators, only to be punched in the %^-*!@#$s year later Remember "slippery slope" being a fallacy argument? NOT ANY MORE IS IT ??????? You have 6 months until release to cut 70% of what you did, incl sharding, graphics, remade or included items, FINDERS!!!!,new spec skills and movement changes LISTEN TO THE PEOPLE or this project will be one big failure, your entire player base will be the #changesaregood crowd, and that's not many of them at all, just a minority of trolls who will get bored after a while and you will be left with a dead fish floating on the water ........Sharding, what were you thinking? Whoever suggested that, IDK who it is, IDK his position, here is what you do. You grab him by the neck, carry him to the front door, kick him in the balls and throw him out because his opinions are cancer to this game EDIT : GUYS, this is a post before the panel, before the answers, why you resurrected this post IDK but yeah, this is BEFORE THE PANEL where they addressed the issues , only thing that remains is sharding, which other people are going intoLifemetall43 14 Nov
15 Nov Playing the Classic Demo UPDATE: The playtime limits on the WoW Classic demo have now been removed. Enjoy! --- When the World of Warcraft: Classic demo becomes available to play at home on Friday, November 2, we will ensure maximum availability to players at home by initially establishing session limits. When the demo goes live, we’ll use a playtime time limit and a cooldown (that starts when you first log in) to help as many people as possible play the Classic demo as much as possible. We’ll start with a playtime limit of a cumulative 60 minutes and a cooldown of 90 minutes. Here are some examples of how that might work: If you play for 30 minutes and then log off for 60 minutes, when you come back you’ll have a fresh 60 minutes. If you play for 60 minutes, you’ll be disconnected and then have to wait 30 minutes before you can play again. If you play for 20 minutes, log off for 20 minutes, then play 40 more minutes, you’ll be logged off and wait 10 more minutes. Our goal is to lift session limits as quickly as we feasibly can after the demo goes live. We will then only reinstate session limits if unexpectedly high demand returns. We will update this post with further information on this, as necessary. Thank you!Kaivax31 15 Nov
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Nov 15 Thank you for the demo I just want to say thank you to Blizzard for the demo. I seriously had so much fun - so much more fun than I've had trying to play wow in YEARS. I know not everything was 100% accurate to classic, but it was just a demo so that doesn't worry me too much. I still had a million times more fun playing that demo than retail in any case. THE THINGS I LOVED: (1) I died so much. Like... SO MUCH, and that's alright! Once I finally finished whatever it was I was doing, it felt really rewarding! My group and I were actually laughing when we party wiped. No one insulted anyone or pointed blame, we just had fun. (2) Things took time. The journey mattered, it wasn't just about hitting end game asap. I felt accomplished at the end of all those time consuming things I did. (3) I had fun exploring! I spent so much time just running around, not knowing what the heck to do, but that was FUN. I had FUN getting lost and finding treasure chests. (4) Seeing the classic models again! Tbh, the races all look rubbery and stupid now... I honestly think the old racial looks are nicer. (5) Reading quests was necessary again, so the story mattered to me. No one booted me from the party for "taking too long" because I wanted to read. (6) The community! There were actually people doing RP stuff and talking in character. Everyone in the chat was just having fun. (7) All of the inconveniences - running out of mana, no mounts, running slowly on foot, little or no flightpaths... These things are fun because they're not just handed to me. I had to work hard and play the game to get things. (8) People constantly buffed other players, because that small boost could be the reason you didn't die when a roaming centaur attacked you from behind. THE THINGS I WAS CONCERNED ABOUT: (1) I've heard rumors about possible sharding... PLEASE DO NOT SHARD. PLEASE. I can understand if it's temporary just for the initial launch, and only for starting zones. I think that is a decent enough compromise for the inevitable problem of overpopulation for the first few weeks. But if we're talking about full scale realm sharding, PLEASE DO NOT! Cross-realm features and sharding are what ruined communities in wow, same with dungeon finder and other such things, and these features are very unwanted for a classic player like me. (2) The elite raptor I tamed as a hunter was not stronger than the non-elite raptor I tamed at the same level. In classic, elite animals had better stats as hunter pets once tamed, compared to the same non-elite version of that animal at the same level. (3) I think the mana and health regen rates were a bit too high? I'm not certain, but if they were I honestly want them to be genuine. It's okay if it's hard - challenges make games fun! Anyway, thank you again! I had a ton of fun, and as long as classic is true to classic with all of its pros AND cons, I feel certain that it will be a success.Sarai10 Nov 15

A demo of the game was available at BlizzCon 2018, and was downloadable on home computers for anyone who purchased a BlizzCon ticket or virtual ticket. The servers became available when Opening Ceremony started at BlizzCon 2018 and was set to end on November 8, but was extended until November 12.[4] Players started at level 15, and the only available zones were Westfall and the Barrens.[5] It was based on patch 1.13.0, essentially patch 1.12.0 ported to a modern infrastructure. The first day of the demo, there was a playtime limit of a cumulative 60 minutes with a cooldown of 90 minutes, applied through the BlizzCon Exhaustion debuff.[6] The debuff was removed on the second day of BlizzCon 2018.[7]


Nov 15 Can both versions be played at the same time? I would play a lot of classic wow in between the queue times in modern wow. I have to wait for queues for raids, wait for M+, wait for pvp queues, wait for mount respawns. During the demo, I had to decide if I wanted to test out the classic demo, or obtain new items on my modern characters. I would have played a lot more classic wow during my downtime in modern wow, but there was an issue where my modern wow account would be logged out of the game, if my classic wow account demo logged in. Pretty please, I would really like if the classic account did not log out the modern wow account and both could be logged in at the same time.Hunterhir8 Nov 15
14 Nov Pserver mechanics So, like a bunch of people here, I played Vanilla on release. Quit after TBC, and only ever picked up the game again in the Pserver scene, which was cool, but I think there are a lot of misconceptions regarding things that work a certain way on private, and never did on live. I think it'd be good if we made a list of differences, to sort this out. 1. Sitting to trigger crit mechanics works on P, didn't on vanilla. 2. Frontstabbing is a thing on P, wasn't on vanilla (I think). 3. Melee DPS is always way higher on P. 4. Warrior charge has always behaved oddly on mangos core 5. The current trend in Pservers is getting 4-5 ony kills per lockout by having 35 people die and leave before the ki ll. Was this possible back then? And so on. Anyone wanna add to the list?Visgoth27	14 Nov

Through out the game, the quest log will be capped to 20 many times.  The guide makes use of maximizing the total amount of quests you can accept at once.  Because of this it is important to follow the guide exactly and only accept quests if the guide tells you to so you won't run into issues not being able to accept a quest.  If you do accept a quest that is not listed in the guide, write it down because you may need to abandon it in order to keep following the guide if your quest log is full.
Earning gold in World of Warcraft: Classic is all about optimizing your spendings. Back in the day, your character’s skills were acquired from a trainer, using money. Don’t just buy everything he or she offers! Read the skill descriptions and be mindful about them. Quite a few characters can live through the levelling process without learning some of their utility or damage spells. These won’t go anywhere and you’ll be able to learn them later on.
14 Nov Not classic? No thank you I have been hyped, UNFORTUNATELY, for a year now waiting to see official classic wow....however THIS monstrosity, this embodiment of abomination in a form of code, is NOT classic wow I'm pretty sure i speak for 90% of the community when i say : you better fix this !@#$ or i'm going to the private servers, because in this year i could had enjoyed playing classic, i have been waiting to SUPPORT YOU, the original creators, only to be punched in the %^-*!@#$s year later Remember "slippery slope" being a fallacy argument? NOT ANY MORE IS IT ??????? You have 6 months until release to cut 70% of what you did, incl sharding, graphics, remade or included items, FINDERS!!!!,new spec skills and movement changes LISTEN TO THE PEOPLE or this project will be one big failure, your entire player base will be the #changesaregood crowd, and that's not many of them at all, just a minority of trolls who will get bored after a while and you will be left with a dead fish floating on the water ........Sharding, what were you thinking? Whoever suggested that, IDK who it is, IDK his position, here is what you do. You grab him by the neck, carry him to the front door, kick him in the balls and throw him out because his opinions are cancer to this game EDIT : GUYS, this is a post before the panel, before the answers, why you resurrected this post IDK but yeah, this is BEFORE THE PANEL where they addressed the issues , only thing that remains is sharding, which other people are going intoLifemetall43 14 Nov
14 Nov A Classic Story Once upon a time, I dinged level 80... I remember it being cold as i was in Northrend. Not to my surprise, I started receiving mail in my inbox. The mail was sent from many of my guild members and non-guild friends on my server. I received Cupcakes, Cakes, Fireworks and even some Beers to congratulate me on reaching max level. I must have receive at least 25 messages all within 15 minutes. The next day my Guild Master suggested that all members of the guild collect Borean Leather to help build my armour. It took us approximately a week to collect and my Armor was complete; I was ready for raiding! As I walked through Stormwind (my main was Alliance at the time.) many people approached me in awe of my achievement and congratulated me on receiving my armour set. These we're people i knew, people that we're always around, they we're people I had made memories with. I made many friends during the golden years of wow, in fact I still talk to many of them via social media today. We created a bond that was based on memories, trust, reliability and friendship. Sadly none of them play the game anymore, and in honesty; i don't think they ever will again..... ------- The above is a true story that wow players will sadly never experience today. ------- Something happened after Cataclysm that started the decline of the world we once knew. To make things clear, It wasn't the fact that the world was now broken. Somehow, Blizzard got the idea that the heart of Warcraft was its story.... The truth is, most of us already knew the story. I myself, had been playing warcraft back in the day on DOS. The RTS version of warcraft was always the best medium to tell the story, while world of warcraft was an opportunity for us to create our own stories, our own legends and legacy’s. ------ In hindsight, it would have been so much better if Blizzard released an RTS alongside it's expansion, this would have given them the opportunity to tell the story while allowing player to live in the same world via WOW. Saying the above, I am truly grateful for classic wow, however I think they've missed the mark. Firstly, it baffles me that people believe vanilla wow players do not want better graphic or animations. Vanilla player always welcomed a better-looking game as we regularly upgraded our hardware for it. I truly believe this is because (New) Blizzard have no idea what the actual heart of wow is anymore. Assuming it's aesthetics and possibly the nostalgia from start zones, the music etc.... This is far from the truth... ------ The heart of Vanilla wow is within the story above, and it hurts me to accept and admit this but the truth is, the heart of wow is dying because (New) Blizzard have lost sight of it. Yes, vanilla wow was a pain in the backside, but that's what made it great. Walking for 30 minutes with a group of 40 members to a raid was a priceless experience. The fact that you know every member of the party, and every member was important to the group as a whole, including yourself, where every member was valued; some more than others, but valued none the less. ------ In its current state, levelling has become a chore, while the end game has become a marathon, with a bunch of non-sense thrown in between that you'll most likely solo as you can't progress without them. ------ (New) Blizzard, we've given you our support and time from day one... I've deleted my account once, and I’m reaching that point again.... Please start listening, before you lose the last of us! Take care...Taurnimator0 14 Nov
14 Nov Alternative to sharding? Both Tips out and Preach have suggested in videos a solution that may ensure a good launch experience, without the use of sharding. And i think they might be on to something! I tried to look it up on the forum to vote, but dint find any, so posting this. The idea is that Blizzard at launch can release multiple servers with the intent that at later stage merge them. e.g Sargeras 1 - _ Sargeras 2 - _ > Sargeras Sargeras 3 - I can see that sharding is practical, but it removes some immersion and might even be destructive to the community! I think this sounds like a good middle road. Preachs video https://youtu.be/BpdfIBt0Zs0?t=1039Stora27 14 Nov
You will see a resurgence of power leveling services, item trade services, and gold farming. Classic will have a fresh economy meaning for your average gold farmer time spent in classic is way more efficient. It will probably be worse than it was back in the day. Just look at the blizzard group finder on retail, littered with advertisements for m+ boosting websites. Disgusting. There will be so many gold farmers blizz probably won't be able to keep up. And this is what I truly fear because if the gold farmers start to win activision will step in and introduce wow token. And classic will die. 

15 Nov Progressive itemization and Stages all in one At Blizzcon they showed the 4 Content Stages : https://youtu.be/hhKkP8LryYM?t=2735 As you can see its their "Current thinking" - Meaning its not final. I think we can make it more "vanilla-like" by changing it to 6 Stages and incorporate Progressive Itemization. Lets fiddle with it! Proto-type: 1: - World of Warcraft (7th Nov. 2004 - Patch 1.1-1.1.2) MC (Launch gear) Onyxia Maraudon 2: Ruins of the Dire Maul (6th March 2005 - Patch 1.3-1.4.2) Dire Maul (World Buff and gear on par with early Raid gear) Azuregos Lord Kazak 3: Assault on Blackwing Lair (7th June 2005 - Patch 1.5-1.6.1) BWL PvP Rewards (which included epic PvP and PvE gear) Darkmoon Faire (World Buff and epic trinkets via Darkmoon Cards) Thorium Brotherhood Rep rewards 4 - Rise of the Blood God (13th Sep. 2005 - Patch 1.7-1.8.4) ZG (World Buff, Shoulder Enchants, Oils ect.) Green Dragons BG Weekends (Speeds up PvP rewards) Tier 0.5 (not sure) Upgraded MC gear 5 - The Gates of Ahn'Qiraj (3rd Jan 2006 - patch 1.9-1.10.2) AQ 20/40 Silithus content Upgraded PvP gear Upgraded and new Dungeon gear 6 - Shadow of the Necropolis (20th Jun 2006 - patch 1.11+) Naxx Scourge Invasion And the rest So, yeah - Please feel free to suggest changes. I probably missed something. Just remember that we (nor Blizzard) can get i 100% correct as it was - But we can get closer than those 4 Stages, thats for sure.Ståål19 15 Nov
"Challenge is part of it," Birmingham continued. "The world feels dangerous. There are difficult group quests out in the world, elite quests that you can't do by yourself, or you would have to over-level if you wanted to do them by yourself. Where they really push you to find somebody else to help you out, or out level them and come back later, or you can just leave them and go on. You don't have to complete every quest in every zone. You can choose your path through the world. So I think that is exactly the classic gameplay that people are looking for."
Nov 15 [OCE] Alliance Late night PvE will be a hard core focused PvE raiding guild. GOALS To clear all content efficiently and quickly To have fun To be the best we can be To clear MC during week 2- RAID TIMES raid times will be held in GMT+9, this is Japan's time zone for reference, this does NOT follow day light savings. for reference, at this moment these times would be 11:30 in Sydney, and 7:30AM EST USA. MON 9:30PM-12:30AM WED 9:30PM-12:30AM THUR 9:30PM-12:30AM-may schedule a 4th day during progression if needed- 20 man raids will be help on off days, or raid days if all content has been cleared. again to be clear, this schedule will not follow DSL, so your start time may move 1 hour forward or backwards during the year. EXPECTATIONS I want my raiders to be willing. You do not have to be a former pro raider, you do not have to have vanilla experience. While these things are welcomed and I do share these qualities. All i need from you is the willingness to learn and become better. Give me your best and I'll give you quality leadership that has proven time and time again to down bosses and push through content. Effort will always be rewarded. LOOT RULES I will be using my own system style of loot council. It has worked well for me in the past and I will continue to use it. I can explain parts of it in detail on discord if you wish. ROSTER This is a brand new endeavor, I will be main tanking and I am looking for others to help me push this to a competent raid team. I look forward to making fresh connections and creating great bonds with all of you. ABOUT ME I have been playing warcraft since vanilla. I climbed higher and higher into better and better guilds until I eventually landed in a top 10 US guild during MoP. before WOD released I essentially stopped hardcore raiding and went more casual. I am now looking to get back into a more hardcore scene with like minded individuals who enjoy the prestige of completing content quickly. CONTACT BATTLENET Firefly#1855 DISCORD Hatchmark#2695 the discord has lots of links to video guides and other sources to help get you ready for classicHatchmark8 Nov 15
15 Nov Progressive itemization and Stages all in one At Blizzcon they showed the 4 Content Stages : https://youtu.be/hhKkP8LryYM?t=2735 As you can see its their "Current thinking" - Meaning its not final. I think we can make it more "vanilla-like" by changing it to 6 Stages and incorporate Progressive Itemization. Lets fiddle with it! Proto-type: 1: - World of Warcraft (7th Nov. 2004 - Patch 1.1-1.1.2) MC (Launch gear) Onyxia Maraudon 2: Ruins of the Dire Maul (6th March 2005 - Patch 1.3-1.4.2) Dire Maul (World Buff and gear on par with early Raid gear) Azuregos Lord Kazak 3: Assault on Blackwing Lair (7th June 2005 - Patch 1.5-1.6.1) BWL PvP Rewards (which included epic PvP and PvE gear) Darkmoon Faire (World Buff and epic trinkets via Darkmoon Cards) Thorium Brotherhood Rep rewards 4 - Rise of the Blood God (13th Sep. 2005 - Patch 1.7-1.8.4) ZG (World Buff, Shoulder Enchants, Oils ect.) Green Dragons BG Weekends (Speeds up PvP rewards) Tier 0.5 (not sure) Upgraded MC gear 5 - The Gates of Ahn'Qiraj (3rd Jan 2006 - patch 1.9-1.10.2) AQ 20/40 Silithus content Upgraded PvP gear Upgraded and new Dungeon gear 6 - Shadow of the Necropolis (20th Jun 2006 - patch 1.11+) Naxx Scourge Invasion And the rest So, yeah - Please feel free to suggest changes. I probably missed something. Just remember that we (nor Blizzard) can get i 100% correct as it was - But we can get closer than those 4 Stages, thats for sure.Ståål19 15 Nov
I think that the token is a nice solution for the problem. Back in the days, blizzard tryed to ban gold sellers, but it was a lost cause. Instead, the token seems to have resolved the problem, letting workers that want to raid with consumables and stuffs to have the golds to do it. Personally, I don't find the gold buying really fair, but I understand that for many people is a necessity and I prefer to leave the economy and the farming spots to the player instead to the gold sellers.
World of Warcraft Classic is currently in beta, which means some players are getting a chance to experience a much older version of the MMO ahead of its release. WoW Classic is based on how WoW played in August 2006, back around update 1.12. Back then, things were different. Tauren hitboxes were much larger, sitting could cause certain combat effects to not trigger and completed quests were marked with dots and not question marks. Strange days.
Nov 15 Little Test on Class Quest Rewards Hey guys, I did a little test on certain class rewards to check whether they are adequate or not for the level they are obtainable. Paladin - Verigan's Fist is a famous weapon, added probably during the Naxx patch and lot of paladins remember lasting it for long time. Obtainable level is like 22, with party of same level players. And the Mace is equivalent to a level 26 Blue Mace. This means it's not bad! Warrior - Brutal Hauberk is infamous warrior chest. It is obtainable at level 20(as I remember), but it requires running a level 28+ dungeon. And it's mediocre - it compares to a level 24 blue, which is stupid. Whirlwind Axe is a famous warrior weapon which requires a nanny. :D You get level 30 and then pay people money or beg them to help you. This is not even doable with normal party until 35ish. Whirlwind Axe is equivalent to a 35 level Blue Axe, which is decent but still seems to be forcing it. Unless you hire a nanny, being social will probably help you get it at around 35-36 with similar level players. Warlock - Enchanted Gold Bloodrobe is pretty famous. I am not sure when it is exactly doable but is comparable to a level 35ish Robe. I think the verdict is that Paladin's Hammer is by far the best and the reason for it is that it was added later, at the end of vanilla, when Blizzard had more brains. :DHolylr1 Nov 15
It's time to do this again!  I am bringing this back for nostalgic value along with a way for you guys to support me!  Now keep in mind I am sending the very first original version of my leveling guide for Horde (I did not make an Alliance guide back then).  This is not really meant to be used to level through WoW, even though you could use it for that purpose.  My website JoanasWorld.com contains the latest up-to-date version of my leveling guides which have changed a lot over the years. 

Druid is one of the most versatile classes across all of World of Warcraft Classic. By picking Druid you will have plenty of options to choose from while leveling. However, in the end-game, most groups will expect you to heal, though, Feral and Balance druids are also very desirable for their Innervate and Rebirth abilities. Additionally, various animal forms will make traversing the world into quite an uncomplicated task.
This did not just simply come randomly, however. Players have been demanding and asking for World of Warcraft Classic for many years now. And Blizzard has likely learned from companies like Jagex that regained a huge portion of their player-base with the launch of Old School RuneScape, which prior to it had a 2006Scape private server. Similarly, World of Warcraft Classic/Vanilla has been around in the form of private servers for many years now and has been very popular. Even top players and streamers have been known to play on these private servers. The only issue is Blizzard were not the ones profiting from these ventures.
15 Nov 7.3.5 client - worst pick to begin with So on your panel you explained why you couldn't use the old Classic Client and told us why u basically needed to recreate the entire game with 7.3.5. This was the worst and main wrong choice to begin with and I guess u guys noticed that but it was to late to go back. Instead of starting the Megaproject to recreate the entire old game you should just have outsourced your servers and build a new, small customer support team to work with the old interface there. By this pretty cheap demo and panel we now see which "insane idea" (quoting you) route you picked. That was a pretty bad pick and beside Sharding,16 debuff slots, new forced animations/sounds into classic graphics toggle, wrong stats, wrong mobaggro range, wrong UI, emptying the world by summoning stones, wrong npc pathing on quests and all the other crap this is by far the worst change to Classic. We take all this "its just a demo" as granted and trust you to fix those things until Release even if time runs low for the enormous amount of fixes needed there till summer 2019. Okay but 7.3.5 brings an endless list with its engine and code which is not comparable. Rogues won't be able to abuse front backstabbing skills, the physics are fundamentall different, there won't be no animation cancels, the movement feels like legion not classic, melees won't have the expanded range they often used to due code bug, Mobs do backpeddale when u "push" them, tldr blablabla. https://www.reddit.com/r/classicwow/comments/9ubyr6/wow_classic_demo_feedback_bugs_and_legion/ In short when people say "this doesn't feel like classic somehow" they're exactly right, because it is not classic. It is 7.3.5 with changed numbers and assets (BTW lots of your "classic graphic option" assets aren't even classic as well). The core of the new game ur building there is fundamentally different and you guys at blizz know exactly that it is, don't misslead anyone by sayin its "authetic" please. Basically it's like putting a Diablo2 character into Diablo3 and say "Here you go, this is Diablo 2". Guess what? No, its not.Uauu42 15 Nov
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So committed, in fact, that modern WoW players are trying the beta and reporting what seem like bugs today but what were actually intended functionality 13 years ago. This became such a common occurrence that Blizzard publicly posted a list of known non-issues called the "WoW Classic 'Not a Bug' List." For example, hitboxes for the Tauren player race are much larger than those of other races. In a modern game, this would be seen as a serious balance issue (see: Apex Legends). But it's what vanilla WoW was like, so it has been faithfully reproduced.

Most people who have spent years playing massively multiplayer online games will tell you that there's something special about the first one you played, too—and WoW was the first for many people. You can become so swept up in the uniqueness of your first experience that you overlook many flaws. It's likely many look at WoW Classic with rose-colored glasses, just as many simply forgot which features were added when. And some of today's WoW players may be too young to have even played vanilla WoW as it once was.
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